From: Thomas Barclay <Thomas.Barclay@s...>
Date: Mon, 12 Jul 1999 13:57:16 -0400
Subject: Complexity of FMA Skirmish
From: "Tim Jones" <Tim.Jones@Smallworld.co.uk> Subject: RE: FMA skirmish questions > and RPG here... So where does Jon and GZG (not to mention we fans A possible design goal is *no* record keeping on paper, that is using on table chits and markers only. Also avoid excessive detail that will bog the play in exceptions and special cases as these have to be remembered somehow. It would also be nice if you could summarise the rules on a single reference card. I too thought about tracking ammo, but thought it perhaps too detailed. The idea of a task roll seems at about the right level of abstraction IMO. ** Representing the other side: Some of us like our boards to look nice and don't really like chits on the board either. We don't mind using paper (it doesn't slow us up much). We paint figures and such so as to look good - same reason we buy those (&*%!! expensive trees... - and we like the battle pictures to lack coke cans, dice, chits, etc. Mind you, we like a bit of record keeping - I don't think shooting for no paper is necessarily what everyone wants. And as for a single reference card - SG2 is close. It is a full featured set of rules, but hits core points on one card. I think what you want is this: An FMA game that i) fits into the overall history and feel of FMA world ii) a game that easily allows play in a simplistic way (a la simple fire combat, no ammo tracking, etc) but also allows play at a more complex level for those who don't mind it (a la adv fire resolution, ammo tracking, more detailed resolution for some stuff). I think there is no reason we can't accomodate both camps. I'd play one of the oft-depised GW games if I wanted a game with low rules, a few die rolls, and simplistic tactics. Instead, I play SG2 because it encompasses many more tactical options, and the rules can be anywhere from simplistic to quite accurate or involved. The system nicely accomodates either option. I think the same can be done with FMA. I don't think Jon should ignore either player group... since they all represent some market segment:)