Sr.Tuffley said: Would it clarirfy the situation to simply say that:
"No squad may be activated in one turn more times than there are command
levels present on the table." Where squad leaders = command level 1; platoon
leaders = command level
2;
compay commanders = command level 3, and so on. Thus: if only squads
present on-table, no squad may activate more than once (there is no-one
to transfer actions); if a platoon command is present then a squad may be
activated twice (its own and one re-activation), if company command is
present a single squad may activate up to three times (its own, platoon cmdr
recativation and company cmdr reactivation of platoon cmdr).
Jon (GZG)
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> On Wed, 28 Mar 2001, Barclay, Tom wrote:
> Sr. Tuffley said:
I think the statement should be a bit more explicit in that each additional
activiation will have to be made by a leader a level higher up (e.g. not 2x by
platoon leader, 1x by company leader, and none by battalian leader)
Cheers,
> On 28-Mar-01 at 15:19, Derk Groeneveld (derk@cistron.nl) wrote:
> I think the statement should be a bit more explicit in that each
Won't work. platoon leader activates 2 squads. company leader activates
platoon leader. Platoon leader cannot activate the 2 squads because he has
done so once before.
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> On Wed, 28 Mar 2001, Roger Books wrote:
> On 28-Mar-01 at 15:19, Derk Groeneveld (derk@cistron.nl) wrote:
Yes, so THAT statement needs to be there explicitly?
Cheers,
In message
<Pine.LNX.3.96.1010328231823.22809D-100000@derk.penguinpowered.com>,
> Derk Groeneveld writes:
Are you sure this is correct? I believe a platoon leader may reactivate the
same squad during each time he is reactivated. Can someone quote the rules
relavant to this? Even Jon's recent clarification states this:
"...if company command is present a single squad may activate up to three
times (its own, platoon cmdr recativation and company cmdr reactivation of
platoon cmdr)."...who reactivates the target squad a second time for
> On 28-Mar-01 at 16:21, Derk Groeneveld (derk@cistron.nl) wrote:
KISS. No more extra activations than command levels. No leader may activate
the same unit twice in on activation.
????
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> On Wed, 28 Mar 2001, Andy Cowell wrote:
> In message
Well, I don't think _I_'d allow it, but not sure what the official line
is. EITHER way, I think it needs to be explicitly stated one way or the other.
Let's get rid of this bit of confusion for once and for all:)
Cheers,
> Sr. Tuffley said:
Yes, it would:)
> "No squad may be activated in one turn more times than there are
<snip tomb's request>
> Well, if no-one comes up with any coherent arguments against it,
This is in no way an argument against this statement. However, from some of
the other responses, there seems to be still a bit of confusion around this
issue. Would it be fair to summarize the general opinion to be the following:
In addition to Jon's wording above,
1. Actions may only be transferred by a senior unit reactivating a unit that
is subordinate to it in the chain of command. So, in the case of a force with
two platoons (A and B), the A commander could NOT transfer an action to a B
platoon squad. If these two platoons were part of a company, the company
commander could transfer an action to either the platoon commanders (no
penalty to the dice roll) or to any squad in the company, but at a penalty of
a die shift. Transferring actions may not take place across the chain of
command, only down it.
2. Regarding the total number of times any given unit may be activated in a
turn (and I think you've been clear, but just to clear it further...)
- a
squad gets its' normal activation (two actions). It may be reactivated (two
more actions) by its' platoon commander ONE TIME. A platoon commander may only
reactivate any of his squads ONCE each, UNLESS that platoon
commander is subsequently re-activated by a company commander. If a
company command is being used, then the company commander may reactivate
either squads in the company (at the listed penalty) OR his subordinate
platoon commanders. A reactivated platoon commander is free to transfer
actions to any squad in his platoon as if it were a completely new turn SO
he would have the same limit as outlined above - he can only reactivate
any given squad ONCE.
SO, assuming you are using a company level of organization and command, any
given squad may only be activated a total of three times in any given game
turn MAXIMUM (once for its' own activation, once from the platoon commander's
transferred action, and once again if the platoon commander is reactivated by
the company commander).
This gives the flexibility you clearly wanted with your rules for command
units, but places some reasonable limits (which it seems to be somewhat of a
consensus about) on how many times any given squad may act. Otherwise, you'll
have some cheesemonkey trying to activate the same squad five times in a
turn...
Thoughts...?
In message <3.0.6.32.20010328181633.00884a60@POP2.sympatico.ca>,
adrian.johnson
> @sympatico.ca writes:
"If the body of troops is organized such that it is consisting of two or more
platoons as is designated with as a military subunit of company, has an
integral command unit, henceforth referred to as THE PARTY OF THE FIRST PART,
may at the controlling players option,
> "If the body of troops is organized such that it is consisting of two
LOL, I love it. I needed a good laugh. (I was reading contracts all day)
> Date: Wed, 28 Mar 2001 17:52:20 -0600
> In message <3.0.6.32.20010328181633.00884a60@POP2.sympatico.ca>,
<snip my wordiness...>
> "If the body of troops is organized such that it is consisting of two
HAHAHAhahahahahaha:)
Oh dear. Was I that bad...
Heh.
My apologies!
Tom Barclay posted something very similar to what I said, but did it much more
concisely. I'll try harder next time. Honest.
Wordswordswordsblahblahblahblahblahblahwordswordsblahblahblah....
I agree with the KISS rule: if a commander is activated, all the activations
he transfers must be to unique sub units.
This means that if that commander is reactivated he can transfer to the same
sub units again. On the other hand, it keeps things simple and you don't have
to trace to much history.
In message <3.0.6.32.20010329001658.0087eea0@POP2.sympatico.ca>,
adrian.johnson
> @sympatico.ca writes:
No, that wasn't targetted at anybody, I just got tired of trying to