"Combat Walkers"

27 posts · Jul 27 1999 to Aug 2 1999

From: Eli Arndt <emu2020@c...>

Date: Tue, 27 Jul 1999 00:04:29 PDT

Subject: "Combat Walkers"

Howdie all,

Being a self-confessed mecha fiend it occured to me that there were
likely to be a lot of interesting units in use out there. To this end, I
invite anyone with images (pictures, drawing, etc.) of mecha units they've
created for use in their GZG games, to email them to me at my personal email
addy (so as not to spam the list with graphics.

Thanks all. There is a method to this madness. Stats for your creations are
welcome as well.

Cheers, Eli

From: Ryan Gill <rmgill@m...>

Date: Tue, 27 Jul 1999 16:21:52 -0400 (EDT)

Subject: Re: "Combat Walkers"

> On Tue, 27 Jul 1999, Eli Arndt wrote:

> Being a self-confessed mecha fiend it occured to me that there were

Hooray for standing tall and taking fire so the Heavy armour can win the

day. I am reminded of one of my early DSII games where my opponent sunk all
his points into 6 very expensive Mechs, one size 5 as a command. 4 Artillery
crawlers were also present on table. He concentrated most of his fire trying
to duke it out with some size 5 tanks firing at long range with
MDCs. I brought lots of IFV's with GMS/H's and proceded to overwhelm his

ADS and PDS. 2 Mechs falling per turn. The ADS Mech was plastered by multiple
MDC shots. Not hard to hit at long range with a stationary tank.

Superior fire con Size 5 MDC D8 - Long Range
Size 5 Mech, Signature of D6 for 2 levels of stealth and higher apparent

sig due to the Active ADS.

End result was something like D10 vs D6. We traded shots Tit and tit for

tat while the MICV's pounded him silly.

I'll get some photos of my 5 mechs dating back to '85. Old Battle tech figs,
but nice.

From: JANoll <janoll@a...>

Date: Tue, 27 Jul 1999 19:23:28 -0400

Subject: Re: "Combat Walkers"

I'm partial to the HO scale Gears from the Heavy Gear line. I have three
painted up and another 11 waiting for paint. I think they go very nicely with
SGII GZG figs. I make them like size 2 infantry walkers (more or less a
glorified battlesuit.) They make a great mobile flanking force. The one time I
tried to use them in a non mobile defense they got all shot up. I
think that this type of Gear/Mecha/Landmate makes a good addition to my
SGII games.

I'll try and post my stats later.

Joe.
[quoted original message omitted]

From: kx.henderson@q... (Kelvin)

Date: Wed, 28 Jul 1999 10:29:10 +1000

Subject: Re: "Combat Walkers"

> At 07:23 PM 7/27/99 -0400, you wrote:
I
> think that this type of Gear/Mecha/Landmate makes a good addition to my

I'm using the same scale Heavy Gears to represent Police Powered Armour for
some SGII suburban games (you know, the kind of Anime-style powered
armour they use for shows like Bubblegum Crisis and Pat Labour). Painted up in
a
Blue-and-white police sceme they look great.  I'll dig my stats up from
somewhere when I clean my gaming room out this weekend.

From: Eli Arndt <emu2020@c...>

Date: Tue, 27 Jul 1999 18:42:47 PDT

Subject: Re: "Combat Walkers"

I have actually been using OOP Jovian Chronicles mecha. They have body

styling that looks similar to the NSL hard armor, complete with weapons slung
under arms. They are about the same size as Gears (which I also have a few of)
but have a distinctive style to them.

I've included some stats as well as a weapon system I use with them.

----------------------------------------------------------------------
SwerPanzerkampanzug 2 Ungeheuer ‘Ogre’ Infantry Walker

MOBILITY TYPE: Walker SIZE CLASS: 1 ARMOUR CLASS: 1
WEAPONRY:  1 x Arm-mounted GAC/1 with
Enhanced Fire Control and 2 x GMS/P
with Enhanced Fire Control. CREW: 1 TROOPS: None OTHER EQUIPMENT: Superior
ECM, Decoy Launchers, and Smoke Dischargers.
----------------------------------------------------------------------
This is the stats for the baseline unit. I designed them with stats to
match their sleek, high-concept lines.   ECM and such seemed to apply as

their weapons are cowled and they are heavily vented and shielded. A few
variants exsist, including an advanced recon unit, and a heavy,
anti-armour
unit which scales out at Size Class 2, simply because of armour and weapons
upgrades as well as an engine boost to accomidate them.

Below are stats for a weapon system I am thinking of equipping them or my
gears with.

----------------------------------------------------------------------
Panzerfausts Not the vintage weapon of World War Two fame, but rather a new
armament system designed for use by combat walkers, the Panzerfaust offers a
powerful punch with a minimumal investment of technology and resources. A
massive shaped charge is fitted to the end of a rocket propulsion system,
triggered by a simple hand control on the shaft. Unlike their 20th century
predicessor, though, the new Panzerfausts are designed to be launched
single-handedly, making them more easily accessible on
a raging battlefield. In this way, they are hefted underhanded and pointed at
the target, relyiing on the weight and strength of the firing walker to
stabilize and handle the recoil.

[Fire Control: Basic, Impact: 2D8.  Unaffected by smoke.  Panzerfausts
require no space within the vehicle.]

From: Eli Arndt <emu2020@c...>

Date: Wed, 28 Jul 1999 06:48:44 PDT

Subject: Re: "Combat Walkers"

Cool, I look forward to seeing the stats. I've been thinkign about doing up
some Police Walkers, but need to figure out a good way to do riot shields.

> From: Kelvin <kx.henderson@qut.edu.au>
The
> one

From: Christopher Pratt <valen10@f...>

Date: Wed, 28 Jul 1999 10:01:40 -0400

Subject: Re: "Combat Walkers"

[quoted original message omitted]

From: Eli Arndt <emu2020@c...>

Date: Wed, 28 Jul 1999 16:03:46 PDT

Subject: Re: "Combat Walkers"

Thanks, now all I have to do is model them. Now, where did i leave my hobby
knives and drills?

"Let's see a tank climb a cliff" Eli

> From: "Christopher Pratt" <valen@gatecom.com>

From: John Leary <john_t_leary@y...>

Date: Wed, 28 Jul 1999 16:22:59 -0700

Subject: Re: "Combat Walkers"

> Eli Arndt wrote:

> "Let's see a tank climb a cliff"

It's only a matter of where!

This is science fiction after all.

:-)

Bye for now,

From: Mike Wikan <mww@n...>

Date: Wed, 28 Jul 1999 16:24:50 -0700

Subject: RE: "Combat Walkers"

Speaking of Combat walkers! Just picked up a "Metal Magic" 25mm walker for
$2!! they also have about a zillion 25mm "Phagon" sci fi troops for a buck a
blister!

> -----Original Message-----

From: ScottSaylo@a...

Date: Thu, 29 Jul 1999 00:04:10 EDT

Subject: Re: "Combat Walkers"

In a message dated 7/28/99 6:29:07 PM Central Daylight Time,
> MWikan@mailhost.accolade.com writes:

<< Speaking of Combat walkers! Just picked up a "Metal Magic" 25mm walker for
$2!! they also have about a zillion 25mm "Phagon" sci fi troops for a buck a
blister! >>

I got the Snap-Tite wodel of the AT-ST "Chicken Walker" Star Wars MPC
kit. It stands about 6.5" high when complete and looks pretty good. I put one
together as is to plan doing some mods on the others. They were about
$3.95
each-go together in a "snap" (so to speak) and are quite durable. They
look good with 28mm figures like Ral Partha's and GZG figures.

From: John Leary <john_t_leary@y...>

Date: Thu, 29 Jul 1999 05:30:18 -0700

Subject: Re: "Combat Walkers"

> Mike Wikan wrote:

Not to be excessively critical, but can you be a little more specific about
where?

:-)

Bye for now,

From: Dean Gundberg <dean.gundberg@n...>

Date: Thu, 29 Jul 1999 08:09:42 -0500

Subject: RE: "Combat Walkers"

> I got the Snap-Tite wodel of the AT-ST "Chicken Walker" Star Wars

In a similar vein, they now have a snap-tite Republic Cruiser from
Episode 1 available. Its a little less than 3" long so it would work well on
the
gaming table.  Its molded in red and pre-painted.  I just gave it a dark
brown wash to bring out the panel lines and then a clear coat. It looks pretty
good. I will be using it at GenCon so you might see it in some of the
pictures.

From: Mike Wikan <mww@n...>

Date: Thu, 29 Jul 1999 10:34:50 -0700

Subject: RE: "Combat Walkers"

Hah! D&J Hobbies..I did not see any more walkers, nut they have a mess of
Phagon troops

> -----Original Message-----

From: Ryan Gill <rmgill@m...>

Date: Thu, 29 Jul 1999 14:24:59 -0400 (EDT)

Subject: Re: "Combat Walkers"

> On Wed, 28 Jul 1999, Eli Arndt wrote:

> Thanks, now all I have to do is model them. Now, where did i leave my

I guess I'm doing fine since I bought my hobby files in Japan in '87....

> "Let's see a tank climb a cliff"

Don't need to, they can see (and target) your mechs fine from here...

From: Buddy Chamberlain <buddy@m...>

Date: Thu, 29 Jul 1999 15:49:16 -0400

Subject: Re: "Combat Walkers"

Would that place have a web site or email address for those of us interested
but not in the area?

God bless,
- Buddy

---------------------------------------------
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[quoted original message omitted]

From: Mike Wikan <mww@n...>

Date: Thu, 29 Jul 1999 13:39:31 -0700

Subject: RE: "Combat Walkers"

I'm afraid they have neither that I know of..

> -----Original Message-----

From: Beth Fulton <beth.fulton@m...>

Date: Fri, 30 Jul 1999 09:12:43 +1000

Subject: RE: "Combat Walkers"

G'day Dean,

> In a similar vein, they now have a snap-tite Republic Cruiser from

A couple of guys here bought up a lot of those, but they cut off the two outer
engines and repainted and now they look VERY much like the wave gun
etc ships from about half a dozen anime series - they were very pleased
;)

Cheers

Beth

From: Christopher Pratt <valen10@f...>

Date: Fri, 30 Jul 1999 07:13:02 -0400

Subject: Re: "Combat Walkers"

While we are on the subject of combat walkers (at least thats what it says up
there), I found this review yesterday of a 28mm scale resin madcat from
battletech. man that thing would be cool.

http://www.rpg.net/news+reviews/reviews/rev_1966.html

[quoted original message omitted]

From: Doug Evans <devans@n...>

Date: Fri, 30 Jul 1999 06:21:51 -0500

Subject: RE: "Combat Walkers"

Is it perhaps this D&J Hobbies? http://www.djhobby.com/

Not a site that has everything in the store, I gather, but they obviously ARE
interested in internet commerce, so you can drop them a line.

On a side note, one of the better lists of online stores, though
supposedly for RPG's, is: http://www.rpg.net/news+reviews/stores.html

TMP's still seems shaken from what appears to be a move still in progress.

If you know of one better, PLEASE let me know! My descriptions of what you get
from Yahoo!, Excite, Metacrawler, et. al., involve extremely colorful and
novel use of the English language.

The_Beast

From: Buddy Chamberlain <buddy@m...>

Date: Fri, 30 Jul 1999 09:27:30 -0400

Subject: Re: "Combat Walkers"

Those are *so* sweet... I can't wait to see the rest of that line come
out...

God bless,
- Buddy

---------------------------------------------
Get paid for surfing the Web! (I'm dead serious!) www.alladvantage.com
Referral #: BXL-474
---------------------------------------------
[quoted original message omitted]

From: Jon Davis <davisje@n...>

Date: Fri, 30 Jul 1999 18:24:25 -0400

Subject: Re: "Combat Walkers"

It is an impressive figure. And from what I've heard the casting and model
design is quite good. It's not a kit for beginners. Armorcast wants about $120
for it. The Vulture is the next model being sculpted.

Jon

> Christopher Pratt wrote:

From: Christopher K Smith <smithck@m...>

Date: Fri, 30 Jul 1999 19:14:34 -0500

Subject: Re: "Combat Walkers"

> It is an impressive figure. And from what I've heard the casting and

Man, I wish they would do some of the Inner Sphere designs. I know it will
never happen but a nice Battlemaster or Warhammer would be sweet. A
Bushwhacker would be pretty good too.

To put something on topic, I have some Mechs that I run against some Centurion
grav tanks every now and again. Anyway the tanks have ablative armor and
superior ECM, since that was the closest I could come to the shileding on the
things without making them super expensive. The mechs from Battletech, at
least the ones I have, are very HEL dependent. I was wondering what you guys
think of allowing a HEL to ignore ablative armor if you decrease its range to
30". I dont know if this would help all that much but it would give a little
extra punch to a mech if it survives all the GMSs flying around.

From: Eli Arndt <emu2020@c...>

Date: Fri, 30 Jul 1999 20:22:10 PDT

Subject: Re: "Combat Walkers"

Having started this particular line I have been following it and noticed

that the concept of Combat Walkers seems more popular with DS2 players than
Stargrunt. I'm curious as to why this is.

I assume that it is likely to do with the over-abundance of 1/285th
walkers and PAs. I'd also venture a guess it has to do with the fact that
Walkers were more directly adressed in DS2 than in SG. Of course there seems
to be the general tendancy of a lot of GZG players to shun walkers all
together
because of their admittedly far-fetched practicallity.  I do think that
smaller 'pwersuit' style units have some practical application, but huge

bipedal goliaths are way out there. Just some thoughts.

On another note, those of you who have posted your own personal designs and
ideas for models, thanks and keep them coming. I wish I could get scans of
mine, but that'll be awhile.

Later, Eli

> From: "Christopher K Smith" <smithck@mindspring.com>
Armorcast
> > wants about $120 for it. The Vulture is the next model being

> from

> much

> GMSs

From: Brian Burger <yh728@v...>

Date: Fri, 30 Jul 1999 20:35:39 -0700 (PDT)

Subject: Re: "Combat Walkers"

Just to throw my $0.02 into this, check out the Gallery on my page, for a pic
of a Heavy Gear 'gear' in all it's primered glory...see my.sig for the URL.

It's one of the now-OOP RAFM 20mm gears, but I'm going to be running it
as a Size 2 or 3 walker in 15mm Stargrunt II games. It's also not a "stock"
gear - I cut some bits off, moved them around, and added other bits and
pieces.

I quite like the HG mechs, actually. Granted, the whole 'giant walking
machine' concept is a goofy one, but the HG mechs at least _look_ more
'hard science' than, say, many of the BTech ones from Ral Partha.

The 'gear I have is going to be painted up in black & grey urban-style
camo, to accompany my heavy-PA assault company into action. Photos of
the heavy PA (Irregular 15mm 'Star Marines') are also on my Gallery page.

I'll post design stats when I get them invented!

Of course, one little ex-HG mech is a lot less dramatic than a 28mm
Madcat, but what the heck...

From: Christopher Pratt <valen10@f...>

Date: Sat, 31 Jul 1999 12:09:06 -0400 (EDT)

Subject: Re: "Combat Walkers"

So what do you think that things stats would be in a game of SGII? (fondly
remebering the intro of mechwarrior 3, where a mad cat and a thor rout a whole
bunch of infantry) hehehehe

later chris

> On Fri, 30 Jul 1999, Buddy Chamberlain wrote:

> Those are *so* sweet... I can't wait to see the rest of that line
It
> looks

From: djwj <djwj@e...>

Date: Mon, 2 Aug 1999 09:43:35 -0600

Subject: Re: "Combat Walkers"

As a "Mech-o-phile" myself I have to put in my $0.02 worth.

As far as the feasability of combat walkers we can argue that until the
universe collapses into a singularity.

For models I use ICE's "30 Steel Warriors" pack (DSII) and anime mecha
models (SG2). The anime models at the 170/th scale are great for
"infantry walkers". These are mostly Macross (Robotech) Veritech fighters but
the "Armored Valkerie" makes a great place to start from, and they are easily
justifiable as HALO dropped units. I reccommend you have a lot of time for
these as they have very limited joints (hips, shoulders, neck) and will
require some saw-and-glue work to get looking good, but once done they
are great pieces. The other advantage is they are cheap, at $1.99 to $3.50 you
can amass many more of these to form a "Platoon" than you could of Heavy Gear
which are better scaled (at least the old ones were, I haven't seen the new
scale)
The 1/100th scale models are perfect for Stargrunt, in either the 15mm
or 25mm. Since the average is 20mm (and at least my figs are about that tall
standing up straight) the scale is approx. 1/100th (average human stands
about 2 meters, 1/100th is 2 cm or 20mm) The problem is that different
manufacturers define their scales differently so two models of the same walker
from different manufacturers will look different.

I know the 1/60th scale Gundam kits are rather large (and costly) but
not
all anime has the giant walkers. 1/60th scale "power suit" type walkers
would fit the SG2 scale perfectly, and again some 1/60th models might be
more accurately 1/90th or even 1/100th because of strained defenitions
of scale.

One play-balance suggestion I have is that Infantry Walkers be given
APFC free of cost or space. The Infantry Walker is the only vehicle that
looses speed with reduced size, but still suffers from the 100%BVP cost of a
combat walker. APFC reflects the design of combat walkers as PA on serious
steroids. (SG2 I walkers don't actually suffer from this problem, but replace
the free SAW with an AGL for comperable results)

Jim