Colonization Models

2 posts ยท Feb 4 2002 to Feb 4 2002

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Mon, 4 Feb 2002 01:53:15 -0500

Subject: Colonization Models

Just a quick thought on two ways to look at colonization, both from GDW (smart
fellows there, once upon a time). One is what I will call the Traveller Model,
and the other is the 2300 AD Model. In fact, the former may be a much farther
advanced version of the latter, but they are distinct enough to discuss
separately.

Traveller Model:

A darn lot of worlds (1 human empire, of which I know of 3 large ones) had
11,000 wordls.
Varying tech/law/social throughout - not a lot of
homogeneity. Even within a single monolithic empire, a barbarian world could
be next to the
high-tech sector wunderland. Tech levels from
"me have rock" all the way up to personal
fusion guns, personal anti-grav (I'd guess in
GZGverse times, this might be about 2500-
3000 AD).

How could this hash come to be? Well, if you look at it, there are a couple of
factors at work: Some planetary seeding by some UberDoodz
we'll call the Ancients (gone now - took
themselves out). Lots of independent evolution of intelligence, though only
6(?) major races (major race = developed own jump drive tech, but one case is
actually a big fake!). Also, lots of small empires (well, maybe even bigger
than the whole human GZGverse, some of them) rose and fell. Traveller falls
around 5700 AD on the Solomani (Terran) timeline. So the rise and fall, the
genetic seeding, the diversity of life, and the cultural more which arose to
not muck with
low tech planets (a la prime directive - Red
Zones and Amber Zones) help to explain this
mosaic of society/tech/etc. Makes for a super
place for an RPG and it must make for a hell of a place to govern. Also, there
is no travel faster
than Jump, nor comms. So pony-express over
an 11,000 planet empire is quite a task. News can take years to propagate from
one end of the empire to the other. Even with the government cheating!

The other model, used in 2300 AD (originally Traveller 2300, which might hint
at the connection), features a much more homogenous colonization. It is small
(much like
the proposed GZGverse - huge to us today, but
small compared to 11,000 worlds). It has a few major colonial powers and some
minor ones
(England, France, US (ish), Russia, the PAU-
equivalent (Azania?), Germany, China, etc). Some places have only one colony
(Canada) and a few outposts. Others have maybe half a dozen or a dozen with
some outposts.

The difference between this and the other model is homogeneity of culture and
technology. Yes, the colonies are different than Terra and it takes a while
for stuff to propagate, but in theory you could get anything shipped to
anywhere and the colonies have high tech - it
might be a couple or even ten years old, but it is pretty homogenous. You
don't have sword wielding barbs on one planet and UberTech Cybernetic Entities
on the next. This is because in a very real sense humanity is in its first
outward expansion wave. This makes the model very similar to the GZGverse (and
the weapons and their rough deployments would look about the same, and the
2300 date isn't that far from 2185).

I don't have any "breathtaking conclusions" to this line of thinking, but I
might suggest 2300 AD as good source material (things like the Colonial Atlas,
CyberTech Earth, The Vehicle Guide, The Equipment Guide, etc) for examining
how things might roughly be in the GZGverse (if you wanted an RPG for GZG,
this game system would also be easily convertible since the tech is so
similar). And another thing worth looking at is the game's treatment of
institutes (such as the astromechenrecheninstiute (KH, don't flay me for this
insult to German.... It's the ARI) for one example). Corporations and
independent scientific bodies play a big role in space and in exploration and
development of colonies. GDW used to have a "Challenge" magazine which had a
lot of useful 2300 AD articles in it too.

Tomb.

From: Edward Lipsett <translation@i...>

Date: Mon, 04 Feb 2002 16:33:36 +0900

Subject: Re: Colonization Models

I vastly prefer the 2300AD model, probably because of the way there are
familiar but differant nations - for many of the same reasons the Space
1889 model is also nice.

My personal links page, including a bunch of related (non-2300) pages
but also all the 2300AD-related links I know of, can be found at:
http://www.kurotokage.org/2300AD/Bookmarks.html

Among other things, you can get to most of the Challenge articles from there.

> Thomas Barclay wrote: