From: Thomas Barclay <Thomas.Barclay@s...>
Date: Tue, 29 Jan 2002 21:28:36 -0500
Subject: colonial weapons (and other stuff)
Ryan said: Wow. Really, even Fax machines come with Backup systems? [Tomb] That depends on 1) how expensive my fax is with and without a backup. If a fax costs me equivalent of $10 today and a backup adds $1, but I might not be able to repair it if I don't by the redundant self-repair capability, then I'll spend the extra buck if I'm going to Nowhere VII. Does that mean we don't need the Armored recovery vehicle for the tanks in a battle? [Tomb] This would depend on how fast you need the repair. I mean if the nanites can fix the basic technology fax machine by themselves, couldn't each tank carry around a barrel full of them to fix the broken track, grav impeller, wheel, smoking hole in the armor? [Tomb] Regenerating armour I can see. The others, some of them might be doable to. But the thing is how fast will this work and will you not have other battlefield constraints that make recovery fast an issue? This isn't strictly analogous to the machine shop example. If my machine shop is down for a week, it may be a problem. But if it fixes itself and I keep a backlog of certain key spares, that isn't a problem. > 2) colnies without educated people? Not from the NAC I think. I think Not with out. But why is a Computer engineer going to move to a mining world when he has a very viable job back at New Avalon? Sure he may get contracted out, but you aren't going to have 400 Chip fabrication specialist that are also Miners. [Tomb] It'll be too expensive to ship out lasers and fancy fabs, but shipping raw ore will work? What are they mining? Unobtainium? Fantasium? [Tomb] I suspect you'll find that there are lots of computer engineers who'd consider a move to a new fledgling colony on a nice new world if they were promised 100 prime acres and a job in the central city as network administrator - being a key player in something (even a small thing) appeals to an awful lot of geeks, as does the pioneer/build something spirit. Some people will want to stay near Uber University or Uber Corp, but there are enough that are willing to work for a different kind of compensation. Crap, look to the Open Source and Free Software movements.... Certain industries are going to be non existent on smaller colony worlds. PERIOD. Eventually they will make it. But it will take time. One can extend this sort of idea to certain states. [Tomb] These will fall into two categories: ones which nobody needs enough to spend the money on (and that are expensive) such as luxury goods, and ones which are UberNew. But UberNew for 2183 is not a self-repairing basic machine shop and dishwasher sized basic chip fab IMHO. 15 years ago, your toaster didn't have microchips. 20 years ago, watches didn't. Now your watch can be a computer that can blow away a lot of old desktops in certain ways. 200 years from now, the world won't be much like we'd recognize, I fear. I can go to North Dakota and find lots of farmers. I won't find a factory that fabricates chips. [Tomb] Because it is cheaper to locate it somewhere else and the cost of shipping is minimal and the supply is reasonably gauranteed. I won't likely find many people that can even burn e-proms in their basement work shop either. [Tomb] If you include the cities in ND, I think you'd find more than a few. How many Ham Radio operators do you think there are? How many people that are jackleg mechanics? Lots. If the necessity exists for a thing, the skills to work it appear eventually. If it can't be imported cheaper, and the argument I believe indicated that mass transport of goods might be expensive to preclude this. If I wanted to suddenly locate a business in North Dakota to make computers, I'm going to have a hard time getting it set up. I won't have enough skilled workers for that industry. I won't have any nearby contractors for parts or supplies I'll need. [Tomb] And when you plan a colony, you'd only take farmers eh? You'd never bother planning out your initial roster or immigration incentives to help counterbalance your shortcomings? There are a lot of fisherman in Newfoundland and New Brunswick, but there is a growing High Tech community because the governments are making it attractive. If ND made it attractive, business would locate there as would skilled labour. I will be shipping harddrives, components, power supplies, CRTs, connectors, memory and processors from out side of the country. Sure, I could get cases fabricated there easy. But, I could set the same kind of factory up in Silicon valley and be set for everything I need, there would be local businesses with those fields already set up. Either as brokers that bring it in from else where, or items that are made in-situ. Granted, shipping is cheap, but, if it's so cheap, why aren't there computer makers in North Dakota? [Tomb] Everything has to locate somewhere and sometimes that is just a momentum thing. And ND probably isn't on the radar of people looking for a high tech HQ. And if you are the first business into an area, it is hard for your HR to steal guys from the other company. But that's some of the profit based issues. A colonial administration has different issues and different tools and incentives to offer. If the gov't of ND offered programmers a huge ranch for moving there and advertised all the great family reasons to live in ND, I think you'd see some movement (especially if they at the same time lured companies with tax breaks). It's all a matter of your offer relative to other places.... and if colonies want to make themselves attractive to educated and mobile workers, it can be done. Sometimes it is about lifestyle, sometimes opportunity, sometimes money. Always about optics (advertise!). During WWII Austrialia and South Africa didn't have sufficient industrial base to build many of the things being built in the United States. They didn't have the ability to build anything beyond light armored vehicles. Austrailia did have one Locomotive foundry as I recall and by the time the had finished with their tank design, it'd already been surpassed by factory production in the US and in the UK. Just ramping up production took long enough that the distance issue with shipping them there was easier than making them in-situ. They eventually got things working, but the lack of industrial base for that particular item was long in coming. Realize this was due to a wartime need where there was an enemy just off the coast apparently ready to invade. [Tomb] You know, this discussion reminds me of a group of generals preparing to fight the next war by preparing to fight the _last_ war. What went on there in WW2 has some value as a case study, but does not necessarily acknowledge the changing capabilities of industry, especially on the micromanufacturing scale. Nor does it acknowledge the general increase in educational levels. Nor other factors. History is interesting, the trick is ferreting out the pertinent while realizing how the world does and will differ from what has gone before. Austrailia wasn't a struggling colony. They weren't a failing colony. They just didn't have the industry present to do that. South Africa eventually built her own defense industry, but it took years and lots of really hard work to do it. It wasn't a back yard project either. [Tomb] Unless you are suggesting all colonies will be created out of 100 people and a shoestring budget, I don't see that as a valid comparison either. South Africa evolved a defense industry when it became apparent procuring foreign arms was going to be very tough. It offered to solve that problem plus offer export opportunities. Similarly, if a colony can get something easily by importing and cheaply, they will. As the access to the good goes away or costs increase, the incentive to manufacture it locally will go up. If we're positing expensive space travel, then the INTIAL incentive to be able to handle almost anything you need (and to a reasonable level of sophistication) will be high. And that alone creates a market for the design and manufacture of things to make this possible! Right now, colonization isn't really a business opportunity. By 2183, it will probably be a big market. You are correct here. Likely there will be some planetary defense force of some sort even so. Quakers/Amish will likely be just as happy being a small settlement on a larger planet. [Tomb] Very true. Mind you, some of the groups might be happier away from everybody else. And there may be a class of settler that is always moving to the next new settlement - once you get more than three