> ----- Ursprüngliche Nachricht -----
Yes, indeed.
Another nice, if somewhat more complex, cooperative game is 'Republic of Rome'
by Avalon Hill. Gamers play the various factions in the Roman Senate, and each
strives to become dominant. But meanwhile, you have to
manage finances, wars, domestic policy etc. If Rome is overrun by the
barbarians, if the people revolt or the state goes bankrupt, all players
lose.
Out of print now, unfortunately
Greetings
Hi folks.. No one has mentioned miniature games. I remember at least two..
"pony wars" in which the players are the US cavalry and are assaioled by what
i remember as millions of random and programmed redskins... I also remember a
set called "drums along the watusI" written by Richard Brookes.. Same system
in Africa...
Bob DeAngelis
[quoted original message omitted]
***
Hi folks.. No one has mentioned miniature games. I remember at least two..
***
Well, I run the Aliens game with figs, albeit a 3-d version of the
board. I know that someone made a version with SGII, but I don't recall if the
bugs were automotons or not.
I think it wouldn't be TOO hard coming up with automatic rules in FTII, and
assume similar with SGII or DSII, though I don't have enough experience with
either to say.
Biggest difference between rulesets used 'co-operatively' tends to be
how much time is involved per person. Can you do
simultaneous-moves-on-a-side
in the Pony Wars/Drums along the Watusi?
People waiting on each other is a real drag; in the my Aliens set up, I
penalize too much table talk. At first some folks baulk at not doing planning,
but keeping it moving and under pressure, while everyone cracks Hudson lines,
got me one of the most pleasurable compliments I can imagine:
Con organizer: Is that a fun game?
Player: It is the way he runs it.
;->=
The_Beast
-Douglas J. Evans, curmudgeon
One World, one Web, one Program - Microsoft promotional ad
> ***
At a few HMGS conventions I have seen a "Cross of Iron" game in which all of
the players are Germans and the hordes of Soviets are controlled by cards. You
could do things like radio in and shift mortar barrages from other sectors
into your own. The object was for the Germans to survive the horde as a whole
and each German player had to maintain his CP by holding off the Soviets in
his sector.
Definitely beer and pretlzes and completely designed for "cooperative
backstabing."