Close Assault

1 posts ยท Feb 12 2000

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Sat, 12 Feb 2000 02:20:02 -0500

Subject: Close Assault

Close Assault: I buy the fact a single vet could kill a fair few guys. Maybe
two or three times his number, more if luck is with him. However, in a single
assault where he is that badly outnumbered, he ought to be made to either roll
off with each defender (or as I prefer) have his odds shifted down. More
attackers means guys to flank him, guys to fire at him while others reload,
guys to pick him off while he tries to take out his attackers, etc. Numbers
matter.... even in intense short range combat. Quality counts, but quantity
can counterbalance.

My suggestion is, for any given pairing of figure from side A and multiple
figures from side B, side A's dice is downshifted as the odds get worse
against him:

1:1    no shift
2:1    1 negative shift
3:1   2 negative shifts

FWIW, I also have a close combat modifier of +1 die shift for troops
specially trained for CQB. It reflects the fact that good troops that spend a
lot of time on this particular area are even better than good troops without
this extra emphasis.

Just my 0.02 (or 0.20 as is more likely).

T.