From: Thomas Barclay <Thomas.Barclay@s...>
Date: Sat, 12 Feb 2000 02:20:02 -0500
Subject: Close Assault
Close Assault: I buy the fact a single vet could kill a fair few guys. Maybe two or three times his number, more if luck is with him. However, in a single assault where he is that badly outnumbered, he ought to be made to either roll off with each defender (or as I prefer) have his odds shifted down. More attackers means guys to flank him, guys to fire at him while others reload, guys to pick him off while he tries to take out his attackers, etc. Numbers matter.... even in intense short range combat. Quality counts, but quantity can counterbalance. My suggestion is, for any given pairing of figure from side A and multiple figures from side B, side A's dice is downshifted as the odds get worse against him: 1:1 no shift 2:1 1 negative shift 3:1 2 negative shifts FWIW, I also have a close combat modifier of +1 die shift for troops specially trained for CQB. It reflects the fact that good troops that spend a lot of time on this particular area are even better than good troops without this extra emphasis. Just my 0.02 (or 0.20 as is more likely). T.