Close assault

2 posts ยท Jan 19 2000 to Jan 20 2000

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Wed, 19 Jan 2000 16:42:31 -0500

Subject: Close assault

Personally, I think the close assault squad should be allowed to continue its
overrun even if it allows them to close assault another squad, but only if
that intervening squad is directly in its path to the fleeing foe.

A second option I would consider less appealing would be to allow the close
assault squad to ignore the intervening foe because the close assault round
sequence is "outside" the regular turn sequence.

** The latter is not good. The former is okay, except that I believe IIRC you
have to test to pursue the other squad. If instead this will make you CC
another unit, you should really test as if you were in fact CCing the other
unit (ie there is a big difference between chasing a lone fleeing fellow and
running head on into a squad of PA). If they pass that test, I'd let them chug
on into the other squad for a good ole CC.

From: Adrian Johnson <ajohnson@i...>

Date: Wed, 19 Jan 2000 20:23:07 -0500

Subject: Re: Close assault

> Personally, I think the close assault squad should be

I mostly agree with Tom on this, except I'd make it a bit more stringent. You
should be allowed to continue with your close assault if:

a) you pass the confidence test to try to overrun the escapees from your first
attack b) the attack on the new squad is treated as a new Close Combat. The
attackers must test to see if they can make the assault, and the defenders can
do all the usual stuff (bug out, shoot up the attackers, etc). c) the new
squad will be contacted by moving, as Tom says, directly toward the escaping
troopers AND the distance to the new contact cannot exceed the maximum
possible movement allowed for the followup, even though this is being treated
as a new Close Combat. Normally, a charge into CC gives you a second move if
you fail to reach the target in the first move. In this situation, even though
it is considered a new CC for the purposes of morale for both sides, the
attackers can only move as far as they would have been able to for the initial
follow up.

And make sure that there is a healthy modifier for the attackers confidence
test to assault the second squad. It should be difficult to do this.

And you can only do this once. You cannot roll up an entire side of the board
leaping from squad to squad in CC followups.... That should be obvious, of
course, but...;)

My 0.02 added to Owen and Tom's...