Circle of Death Scenario for FT.

2 posts ยท Aug 12 1996 to Aug 13 1996

From: PCARON <Pcaron@c...>

Date: Mon, 12 Aug 1996 08:47:59 -0400

Subject: Circle of Death Scenario for FT.

Hello everyone,

Last week my gaming group had a chance to try out a converted scenario from
Starfleet Battles. It's called, "Circle of Death" and we've found it to be a
great intro scenario to the Full Thrust game system. To summarize...

Each player gets one (1) Battlecruiser. All battlecruisers are slightly
different from each other, but they're all the same point value. Each ship
model's identification number is written on it's own index card and shuffled
in with the others. At the beginning of the game, each player is dealt a card.
The number on the card is the players "target". Redeal
if a player draws his/her own ship number.

Once everyone has another player's ship as target the game begins. Player's
may only shoot their target AND the ship targetting them (of course, in the
beginning of the game no one knows who picked their number.) If you shoot
another ship AND CAUSE DAMAGE, and it's not one of the two ships mentioned
above, that firing player is eliminated from the game. Note: the damage is
still dealt to the target ship, whether or not it was an valid target.

When a ship is destroyed, the player who holds the destroyed ship's card
reveals it and then inherits the card belonging to the eliminated ship. This
is now his new target. The circle of death gets smaller. In the case where two
players draw each others card and one is eliminated, the remaining player (who
now holds his own card) is permitted to fire at and be fired on by any other
ship in the game.

Order of firing is determined by die roll after all movement orders have been
written. Reroll ties, high roller goes first, second highest goes second, etc.

We finished two games in one night. Two of the players were newbies. They
picked up the rules quickly and had alot of fun. Only having one ship to move
around made the game move quickly. The new players only had to concentrate on
their one ship so there was a minimum amount of confusion.

The real fun in the game is the "bluffing". People will measure distance out
to another ship and act as if they're pondering whether or not they're going
to fire. Is the ship really their target or are they trying to sucker someone
into firing at them? Other people play "chicken" with each other and close to
point blank range. That happened in our game and one player decided to fire.
Too bad it wasn't a valid target... he was eliminated from the game. I hope
some of you find this scenario usefull. I plan on using it at the next
convention I attend.

From: starwarsnut@j... (Paul A Neher)

Date: Tue, 13 Aug 1996 12:20:23 -0400

Subject: Re: Circle of Death Scenario for FT.

Peter,

I must say that's the most intriguing intro scenerio I think I have ever read!
Thanks for sending that... I will DEFINATELY have to try that!