From: PCARON <Pcaron@c...>
Date: Mon, 12 Aug 1996 08:47:59 -0400
Subject: Circle of Death Scenario for FT.
Hello everyone, Last week my gaming group had a chance to try out a converted scenario from Starfleet Battles. It's called, "Circle of Death" and we've found it to be a great intro scenario to the Full Thrust game system. To summarize... Each player gets one (1) Battlecruiser. All battlecruisers are slightly different from each other, but they're all the same point value. Each ship model's identification number is written on it's own index card and shuffled in with the others. At the beginning of the game, each player is dealt a card. The number on the card is the players "target". Redeal if a player draws his/her own ship number. Once everyone has another player's ship as target the game begins. Player's may only shoot their target AND the ship targetting them (of course, in the beginning of the game no one knows who picked their number.) If you shoot another ship AND CAUSE DAMAGE, and it's not one of the two ships mentioned above, that firing player is eliminated from the game. Note: the damage is still dealt to the target ship, whether or not it was an valid target. When a ship is destroyed, the player who holds the destroyed ship's card reveals it and then inherits the card belonging to the eliminated ship. This is now his new target. The circle of death gets smaller. In the case where two players draw each others card and one is eliminated, the remaining player (who now holds his own card) is permitted to fire at and be fired on by any other ship in the game. Order of firing is determined by die roll after all movement orders have been written. Reroll ties, high roller goes first, second highest goes second, etc. We finished two games in one night. Two of the players were newbies. They picked up the rules quickly and had alot of fun. Only having one ship to move around made the game move quickly. The new players only had to concentrate on their one ship so there was a minimum amount of confusion. The real fun in the game is the "bluffing". People will measure distance out to another ship and act as if they're pondering whether or not they're going to fire. Is the ship really their target or are they trying to sucker someone into firing at them? Other people play "chicken" with each other and close to point blank range. That happened in our game and one player decided to fire. Too bad it wasn't a valid target... he was eliminated from the game. I hope some of you find this scenario usefull. I plan on using it at the next convention I attend.