Circle of Death

4 posts ยท Aug 14 1996 to Aug 16 1996

From: PCARON <Pcaron@c...>

Date: Wed, 14 Aug 1996 10:02:11 -0400

Subject: Circle of Death

> Peter,

Paul,

I'm glad you liked it. I translated it from a Star Fleet Battles scenario of
the same name. Our local group had alot of fun playing the game. I'm working
on a few more ship designs to use in the scenario so I can have a TON of
people playing. At the last convention I attended, one of the problems the GM
had in his FT game was too many players. He had to turn away quite a few of
them. When I host a game at the next Con, I don't want to have to do that.

I believe Circle of Death can handle quite a few players. If I end up with a
huge group (like 10 players or so), I think I might alter the rules for
determining the order of firing. Highest roller goes first, and then go
counter clockwise from there. That way we won't spend the entire day rolling
dice to see who's going to fire next. Another option

is to shuffle a deck of cards with one number for each ship on it and deal.
Whomever gets the card with #1 on it goes first, #2 second, etc.

Have fun playing the game...

Pete

From: J. Scott Miller <smiller@i...>

Date: Wed, 14 Aug 1996 13:42:14 -0400

Subject: Re: Circle of Death

> pcaron%nhqvax.dnet@rapnet.sanders.lockheed.com wrote:
He
> had to turn away quite a few of them. When I host a game at the next

Or just have one card for each ship still in the game, shuffle, draw, that
ship fires, etc.

From: Indy Kochte <kochte@s...>

Date: Wed, 14 Aug 1996 14:43:07 -0400

Subject: Re: Circle of Death

> >I must say that's the most intriguing intro scenerio I think I have

Thought it looked familiar.  ;-)

> I believe Circle of Death can handle quite a few players. If

OR...

[radical idea mode on ;-) ]

...have simultaneous fire...

[radical idea mode off ;-) ].

Mk

From: starwarsnut@j... (Paul A Neher)

Date: Fri, 16 Aug 1996 00:36:54 -0400

Subject: Re: Circle of Death

On Wed, 14 Aug 96 10:02:11 -0400
> pcaron%nhqvax.dnet@rapnet.sanders.lockheed.com writes:

Mike Miserendino and I are going to be running a Macro Thrust game at Pentacon
here in Ft. Wayne in november, and space will be limited... so this scenerio
will help cut down on gangups and quick finishes, etc. Thanks!

> Another option

I think this will be the best way. It's more random, and keeps the dice
rollers from hell away.Thanks again Pete!