Aron, I can't speak for everyone but my complaint against the chits is that
you
only have one set. In a large multi-player game, you can't have several
people resolving action at the same time. This is unforgivable (unless of
course Jon meant it as a marketing ploy for us to buy 4+ copies of the
game...)
I know what you mean about trying new and inovative systems - however
the opposed die roll system already in place for SG2 is MUCH nicer thant he
chit system in DS2 in my opinion.
What I can't wait for is for computer chips and power supplies to get so
small that when I roll dice they make the appropriate sound effects...
"Boom", "Spang", "Medic!", etc... :-)
***
This is unforgivable (unless of course Jon meant it as a marketing ploy for
us to buy 4+ copies of the game...)
***
Counter sets are available in the US for $10 at:
http://www.geohex.com/dirtsd01.htm
But, I'm sure the thought is that any game that big, several folks WILL have
their own ruleset. Not necessarily correct, of course.
***
What I can't wait for is for computer chips and power supplies to get so small
that when I roll dice they make the appropriate sound effects...
"Boom", "Spang", "Medic!", etc... :-)
***
Certainly possible now, not to mention programmable to
obscenities/prayers
to heaven/MOMMIE in whatever language you prefer! I'm wondering how
robust it would be, though.
The_Beast
-Douglas J. Evans, curmudgeon
One World, one Web, one Program - Microsoft promotional ad
Ein Volk, ein Reich, ein Fuhrer - Adolf Hitler
Peter Mancini writes...
*****
Aron, I can't speak for everyone but my complaint against the chits is that
you
only have one set. In a large multi-player game, you can't have several
people resolving action at the same time.
******
I hear you on that, but actions in DS are resolved by alternating sides.
One
side elects a unit to move, fire, etc. then the opposing side does the same. S
o you really shouldn't have two combats occurring at exactly the same time.
*****
This is unforgivable (unless of course Jon meant it as a marketing ploy for us
to buy 4+ copies of the
game...)
*****
Well you can buy extra sets of the chits...;)
*****
I know what you mean about trying new and innovative systems - however
the opposed die roll system already in place for SG2 is MUCH nicer thant he
chit system in DS2 in my opinion.
*****
I'm pretty sure DS was released before SG, and therefore used the opposed die
roll system first. I wonder if Jon was inspired by previous rule sets or if
this was his own novel invention.
*****
What I can't wait for is for computer chips and power supplies to get so small
that when I roll dice they make the appropriate sound effects...
*****
We may see that pretty soon as the PDA tech grows.
***
I'm pretty sure DS was released before SG, and therefore used the opposed die
roll system first. I wonder if Jon was inspired by previous rule sets or if
this was his own novel invention.
***
Actually, I was asked by a historical gamer at a con table about the SGII,
started to mention opposed dice, and he snidely and loudly stated that he
played a particular ruleset, and he knew all about opposed dice combat.
At that point I walked away as I wasn't in the mood for venting my feelings
about his kind of gratitude for my REQUESTED attempt at sharing knowledge.
And people STILL wonder why they can't get kids interested in historical
miniatures. That kind of attitude sure is partial explanation.
Sorry for venting this again. Yes, somebody else did it before.
The_Beast
-Douglas J. Evans, curmudgeon
One World, one Web, one Program - Microsoft promotional ad
Ein Volk, ein Reich, ein Fuhrer - Adolf Hitler
> And people STILL wonder why they can't get kids interested in
Please leave this out of the mailing list. I am a historical gamer, fantasy
games like FT are just a side thing. Everyone I game with in historicals is an
outstanding player and decent person. I could tell you about several
run-in's with people who are primarily fantasy gamers and have a similar
lack of social skill.
Don't be bigoted against a person for their skin color, creed, age or gaming
habits. It shows ignorance.
Extra chits ARE available ($10 USA, IIRC)
Gracias, Triphibious/Glenn (first war game played 1959)
Triphibious Marines = Nektons. Not all Frogs are French, or even Human!
Nektons, be all the Marine you can be! Resistance is EVERYTHING!
On Thu, 09 Nov 2000 16:47:12 EST "Peter Mancini" <peter_mancini@msn.com>
writes:
> Aron,
> Extra chits ARE available ($10 USA, IIRC)
And direct from us in the UK, at 3.95 UKP (plus p&p) per set of two sheets. DS
and SG sets both available. Sure, we COULD have put two sets (or more) in each
book, but that would have greatly increased the price of the rules for
everyone, and you only need extra counters if you're going to play very big
games. Producing
laminated and die-cut counters is expensive, so supplying only what most
players will need and letting those few who want more buy them separately
seems the best solution for all.....
Jon (GZG)
> Gracias, Triphibious/Glenn (first war game played 1959)
<peter_mancini@msn.com>
> writes:
> Peter Mancini wrote:
> Aron,
I've never found this to be a problem, even in a large game, mainly because of
the alternating move sequence in DS2 (and SG2). Because each side moves
/ fires
a single unit alternately, we've found that it is almost impossible to have
action occuring in two places at once and this has proved to be the biggest
barrier to very large multiplayer games. How does everyone else deal with this
problem?
> ----- Ursprüngliche Nachricht -----
GZG sell the chip sets (without the rule books) separately, so you can use
several sets for multiplayer games. You just have to take care to keep the
sets separate so as not to change the probabilities. It is recommended to mark
the rear sides in different colours (preferably before cutting the sets
apart).
Greetings Karl Heinz
> From: KH.Ranitzsch@t-online.de
I hear in Florida they spray paint the front side first before cutting them
apart... DOH!
> devans@uneb.edu wrote:
I've seen some die-rolling programs for the Palm (Pilot).
While a little larger than a die, they can do other tasks, like adding up the
results of a large number of dice being rolled. (there is a program for
rolling
dice for ShadowRun, with automatic support for re-rolling
any "6")
http://www.palmgear.com/software/showsoftware.cfm?sid=246376200009140714
15&prod ID=1988
http://www.palmgear.com/software/showsoftware.cfm?sid=246376200009140714
15&prod ID=8552
http://www.palmgear.com/software/showsoftware.cfm?sid=246376200009140714
15&prod ID=1258
http://www.palmgear.com/software/showsoftware.cfm?sid=246376200009140714
15&prod ID=7055
http://www.palmgear.com/software/showsoftware.cfm?sid=246376200009140714
15&prod ID=770
http://www.palmgear.com/software/showsoftware.cfm?sid=246376200009140714
15&prod ID=7142
http://www.palmgear.com/software/showsoftware.cfm?sid=246376200009140714
15&prod ID=1413
http://www.palmgear.com/software/showsoftware.cfm?sid=246376200009140714
15&prod ID=3665
(This one can handle dice for Storyteller, ShadowRun, Ars Magica, and HEROS,
as well as polyhedral dice)
http://www.palmgear.com/software/showsoftware.cfm?sid=246376200009140714
15&prod ID=711
It would be possible to create a program that would