cheesey designs (was my FT Trek designs and more)

1 posts ยท Jan 23 2004

From: david smith <bifsmith207@h...>

Date: Fri, 23 Jan 2004 10:24:21 +0000

Subject: RE: cheesey designs (was my FT Trek designs and more)

> And then there is the cheese. Someone dared us to make a 1000 mass

My favorite cheese design was a HH inspired SD, at about 850 mass. This
thing was slow (t-2), but packed lots of armour (PH layered) over a week

hull, pulsar C`s and 30 to 40 MT missile launchers (using my own rules for MT
missile movement, which was 3 turn endurance, everytime it moved, uses 1
endurance, can make a secondary move, and for every turn in flight, attack
radius goes down 1 MU, starting at 6 MU, can also use any remaing endurance
when attacking to reduce PDS to hit by -1). The ONE time anybody let me
play this thing, I cruised in building up speed slowly, and my opponents made
the mistake of spliting up. I got to the range I wanted, turned to open my
broadsides (the way they had split up meant I could hit both with separate
sides), and proceeded to vaporise a entire fleet worth of ships over 3 turns.
2 BC`s and a DD escaped (I was after the big stuff <G>), but this

taught everyone NOT to let me have my cheese unless they had cheese as well.

We did try a HH game using theese designs, but time meant we had to finish
before it got very far. Was rater scary watching a squadren of SD`s putting
out about 280 missiles per turn (yes, two hundren and eighty, a HH squadren is
8 ships).

The number of dice is scary, especially as these designs have equal PDS to
what there broadside through weight. A simular game using just BC`s (2 per
side), was a lot more managable (I will have a SD showdown sometime
<G>).

BIF Rambling on due to boardom!!!!!!!!!