Cheese Fleet

6 posts ยท Feb 3 1999 to Feb 4 1999

From: Graeme Bradbury <graeme.bradbury@b...>

Date: Wed, 3 Feb 1999 23:39:54 -0000

Subject: Cheese Fleet

Has anyone come across the all p-torp fleet.
I play against an opponent that came up with a fleet that was completely

torpedo based. His ships had pds and armour as defense and the rest of mass
was drives and torps. He tends not to play that fleet unless we ask to play
it, so its not so much the fact he wont play another fleet as that we cant
seem to come up with a fleet that is capable of being anthing more than a
target board. Even at the extreme range of the torps, his sheer numbers means
that destroyer's last 1,2 turns tops. And a fleet that out ranges him with
class 4/5
beams tends to be too specialized to stand up to any other style fleet.

Just thought i'd ask you space guru's for a tad o' advice on the matter.

Well i'm off to revel in my victory over the 400 mass dreadnaught o' death I
just played against.

Cheers

From: Mike Wikan <mww@n...>

Date: Wed, 3 Feb 1999 15:53:09 -0800

Subject: RE: Cheese Fleet

NOTHING is like volley firing twenty P-torps against a Dreadnaught..

Michael Wikan Game Design Slave Zero Accolade, Inc.
http://www.slavezero.com
mwikan@accolade.com wikan@sprintmail.com "We sleep safely in our beds because
rough men stand ready in the night to
visit violence on those who would do us harm."-George Orwell

> -----Original Message-----
death
> I

From: John Leary <john_t_leary@y...>

Date: Wed, 03 Feb 1999 18:07:05 -0800

Subject: Re: Cheese Fleet

> Graeme Bradbury wrote:
death I
> just played against.

Or as the Doctor once said: If it hurts when you do that, stop doing it.

     It sounds like he has found one on the non-existant (so I am
told) problems with the FB.   Since he only brings it out on request,
I would think that your only problem is finding a solution to the problem!
Questions: 1) How many points are normally played.
2) Do you have 'house rules' in effect.   If so, What are they?
3) How big are the ships, what thrust, what shields, give out with some
information please. Personal comment: I would enjoy the challenge if I were
you, I have only once not been able to find a solution to such a problem.
Suggestion:
     Try a carrier attack in conjuction w/SMLs overload the PDAF and
bring in number of large(ish) ships mounting many 360 type 2 and 1 beams. In
this attack, timing is everything!

Bye for now,

From: DracSpy@a...

Date: Thu, 4 Feb 1999 01:46:10 EST

Subject: Re: Cheese Fleet

Fighters, lots of them, and a cloaking carriers, launch and hid, add a few
weapons on the CVs and then say:Bye bye to his fleet (I hope).
-Stephen

From: jim clem <travmind@h...>

Date: Thu, 04 Feb 1999 05:25:35 PST

Subject: Re: Cheese Fleet

----Original Message Follows----
From: Graeme Bradbury <graeme.bradbury@btinternet.com>
To: "'gzg'" <gzg-l@CSUA.Berkeley.EDU>
Subject: Cheese Fleet
Date: Wed, 3 Feb 1999 23:39:54 -0000
Reply-To: gzg-l@CSUA.Berkeley.EDU

Has anyone come across the all p-torp fleet.

[big snip]

Cheers Graeme
=========================================

I'm not nearly as experienced as most of you here, but, I'd try building

some DVs, which sit back and spit fighters at him, while the Line ships close
with him. Perhaps the DVs could each carry a squad of fighters, then launch ER
salvo missiles, to help saturate his PDS. The Line ships would do the same.
And of course, the three cardinal rules of combat

1 maneuver 2 maneuver and, last but not least 3 maneuver

I'll have to play test this concept.

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Thu, 4 Feb 1999 20:21:45 +0100

Subject: Re: Cheese Fleet

> Graeme Bradbury wrote:

> Has anyone come across the all p-torp fleet.

Yes indeed :-) Beaten them, too, but they can be tough. Probably
wouldn't work against Aaron though, at least if he keeps rolling lots of sixes
<g>

There are several ways to do it. One which hasn't been mentioned so far is to
build a fleet similar to his but with armour (or weapons) instead
of screens - his ships must have level-2 screns, or else a beam fleet
will outgun him decisively at longer ranges, but those screens are no
defence at all against other pulse torps :-) Of course, your own fleet
with pulse torps and armour is vulnerable to beam-armed ships even
though it'll take quite a bit of killing. (...depends on who is rolling the
dice, though... ;-)

Re: Alan's comment about sitting at speed 0 and turning to face: That's nice.
If my enemy sits motionless I control the range... and I can dream
about Waveguns, too :-)

Later,