check those numbers...

3 posts ยท Jul 6 2001 to Jul 9 2001

From: David L. Dunn - DLD Productions <david@d...>

Date: Fri, 06 Jul 2001 12:02:16 -0700

Subject: Re: check those numbers...

Hi all. Need some help here. Dunno if I'm doin' it right, but I'm designing a
vehicle, and want to put some stats to it. This is before I finish designing
the model, so I know what to put on it, and what not to. Here goes: Class 2 10
Cap Ar Val=2
GAC/2 turreted=6
HEL/1=2
GMS/L=2
10 Cap used. The rule book doesn't state anything about point capacities for
wheeled, tracked feathered, so how does one justify designing a vehicle that
is wheeled, verses one that is Grav?
Does it just happen?   I know all vehicles have a basic move of 12" but
how does, or would, or should one pay for a Grav type vehicle verses a wheeled
type vehicle, in the designing stage?
Tanks.... for the help! ;-)

From: Ryan Gill <rmgill@m...>

Date: Fri, 6 Jul 2001 15:16:18 -0400

Subject: Re: check those numbers...

> At 12:02 PM -0700 7/6/01, David L. Dunn - DLD Productions wrote:

You have a size 2 vehicle with 3 weapons plus the "free" APSW. Too many
weapons.

> The rule book doesn't state anything about point capacities for

In DS the points system takes into account weapon size and type as consumers
(or not) of power (HELs and Gauss type weapons need a
certain size) and the speed/type of vehicle motive system as a
consumer of power. In SG points are superfluous. Apply the logic to the force.
NAC fast reaction forces use wheeled and fast hover. NAC heavy units (IMHO)
use tracked in some cases and fancy stuff uses GRAV.

If you have mercenaries, then GRAV (OU Mercs) or Hover (LLAR Mercs).

From: Brian Bell <bkb@b...>

Date: Mon, 9 Jul 2001 07:04:11 -0400

Subject: RE: check those numbers...

Ryan is correct.

You are limited to a number of weapons equal to the vehicle size (not counting
the free APSW).

In DS2, Wheeled, Grav, Tread etc. have different movement rates and terrain
limitations. This is abstracted out in SG2. A direct conversion would have
vehicles zipping across the SG board at 60, 100, 120 or even 150" a turn (not
counting VTOL or aerospace).

DS2 also makes some adjustment in the type of powerplant required for certain
movement types and weapons (as Ryan indicated). And points try to provide some
balance as well (but the system needs adjusting).

-----
Brian Bell
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