Changing subjects Re: [VV] Vectorverse FTL

2 posts ยท Feb 2 2005 to Feb 2 2005

From: Warbeads@a...

Date: Wed, 2 Feb 2005 06:17:51 EST

Subject: Changing subjects Re: [VV] Vectorverse FTL

In a message dated 2/1/05 10:10:19 PM Pacific Standard Time,
> adrian@stargrunt.ca writes:

Hi folks,

Interesting discussion so far.  I've followed the  jump-gate-assault
part of the thread quite closely, and it has got me thinking about the kind of
game I'd want to play.

<snip>

Okay, doesn't it seem strange to you that a set of cultures that have large
star spanning universes have such (relatively) small fleets? I know that
increasing costs in 'our' world have reduced the size of
navies/Airforces/armies
in terms of absolute numbers but (assumption alert) it seem that a culture
that can afford star spanning FTL should have overcome some of the economic
limitations of our current situations? I realize that assumptions drive the
answer here but if the fleets were really that (relatively) small no one would
risk them in combat because a single "Custer" could cause an empire to
collapse with one major loss.

Gracias,

From: damosan@c...

Date: Wed, 2 Feb 2005 06:55:17 -0500

Subject: Re: Changing subjects Re: [VV] Vectorverse FTL

> On Wednesday, February 2, 2005, at 06:17 AM, Warbeads@aol.com wrote:

Not really. Space is big...if you have limited "interests" you don't really
need a big navy.

Damo