From: Darryl Adams <dadams@t...>
Date: Sun, 6 Sep 1998 21:58:55 +1000
Subject: cavalry rules
Some ideas for cavalry troops for SGII/DSII: All cav units have same confidence and leadership level (unlike normal rules, where each vehical has a Confidence and Leadership chit). 1. Cavalry divided into 2 groups, mechanical and biological (the difference is that biological cav WANT to run away). 2. Biological cav have a TL modifier of +3 (green animals),to +0 )napolionic trained horses) 3. Mobility can be air, ground, submarine, amphibious and combined (2 of the above). 4. Size can be size 1 (horse) to 7+ (dinosaurs) 5. Whenever under fire,,make a threat test (with above modifier), If unit is forced to Shaken or Route (or panic for green troops) a d6 and d12 roll per miniture. The d6 is a 1/2 clockface die (covering 3oclock and 9 oclock) and d12 is distance (in inches) This is the the animal version of going somewhere safe. More to follow...