Carriers in our Campaign

1 posts ยท Aug 7 1998

From: PCARON <Pcaron@c...>

Date: Thu, 6 Aug 1998 20:14:22 -0400 (EDT)

Subject: Carriers in our Campaign

Just thought I'd throw this out.

In my FT campaign, I use an interdiction map and random die rolls to determine
where fleets arrive once they come out of FTL. Movement is determined by the
NS thrust rating of each ship (fleets move at the slowest rating). Fighters
have a move of 12. Carriers may launch squadrons from a distance. Keeping
track of endurance is too much of a chore for our group so we don't bother.

Movement on the interdiction map occurs at the beginning of every turn using
an impulse chart similar to SFB. Tactical combat and interdiction movement use
the same timescale, that is, at the beginning of each tactical turn, players
move their fleets on the interdiction map and then plot movement for the
tactical turn.

Realistic... NO. Easy to play and fun. Yes. Carriers are very desireable in
our groups now. Before we started doing this, most players in our groups
didn't use fighters much ( I know, didn't make much sense to me either). Now
they do and the interdiction map somehow makes carriers "feel" right for out
group.

Just thought I'd toss this out there...

<lurk mode: ON>

Pete