From: PCARON <Pcaron@c...>
Date: Thu, 6 Aug 1998 20:14:22 -0400 (EDT)
Subject: Carriers in our Campaign
Just thought I'd throw this out. In my FT campaign, I use an interdiction map and random die rolls to determine where fleets arrive once they come out of FTL. Movement is determined by the NS thrust rating of each ship (fleets move at the slowest rating). Fighters have a move of 12. Carriers may launch squadrons from a distance. Keeping track of endurance is too much of a chore for our group so we don't bother. Movement on the interdiction map occurs at the beginning of every turn using an impulse chart similar to SFB. Tactical combat and interdiction movement use the same timescale, that is, at the beginning of each tactical turn, players move their fleets on the interdiction map and then plot movement for the tactical turn. Realistic... NO. Easy to play and fun. Yes. Carriers are very desireable in our groups now. Before we started doing this, most players in our groups didn't use fighters much ( I know, didn't make much sense to me either). Now they do and the interdiction map somehow makes carriers "feel" right for out group. Just thought I'd toss this out there... <lurk mode: ON> Pete