From: Jeremey Claridge <jeremy.claridge@k...>
Date: Wed, 3 Jun 1998 10:05:31 -0400 (EDT)
Subject: Carriers
Well first foray into this message group. Very interesting debate about carriers so he's my opinion. (for what its worth) To me what is needed to distinquish between a carrier and a battleship, destroyer etc is armour. With all the ideas about launch methods for fighters, unless the external option is developed any carrier will have several launch tubes, hanger bay doors etc. If we applied some penalty for basically filling a ship with holes for fighters to occupy then a carrier would be alot weaker. No player will want to weaken a frontline vessel just for fighters. I know buy having hanger bays you limit a ships weaponry I was thinking of something a little more servere! Carriers are fragile and should be protected by other ships. Ok on th point of launching fighters. Most of the examples of external systems in my opinion also have pilots who are fanatics. Having a system where if you launch, fight, return with no garantee that you could dock again takes nerve. Also to gain better numbers of launches this should use examples already quoted. Battlestar Gallactica has different landing bays to launch bays. This system would allow no penalty to launching and retriving fighters at the same time. However this system would not allow all fighters to be launched at the same time. B5(the station) Has a very simple launch method and gives the impression that all fighters could be launched together. But I suspect that the down side is docking those fighters again. Maybe what we need is to actualy pay for launch bays and docking bays separately. Therefore a ship with 2 launch bays and 1 docking bay can launch both fighter groups together but only dock one at a time. With this method its kept simple and you are still using the idea of flight controls by having to pay for the specific fighter bays. Anyway good mailing group cheers