From: Thomas Barclay <Thomas.Barclay@s...>
Date: Thu, 7 Jun 2001 13:55:56 -0400
Subject: Carrier Ops
People have mentioned recovering pilots, always important. And protecting the carrier, even moreso. But no one seems worried about the fighters. In the real world, you lose a $20M fighter you didn't need to lose, and you'll get your @ss kicked by the Navy I think. Plus in combat ops, recovering EVERY viable ship should be important. So if a fighter takes a stray hex-nut through the canopy and the pilot, thus rendering the vessel unpiloted, but otherwise perhaps combat worthy, the carrier should be able to recover the fighter. Second, if the pilot is injured, and his suit self- seals, he could still be dying. The need to get him back aboard (his training cost $2M!) and into the surgery FAST is going to be very high. It seems to me if you want to go with a strategy of not bringing these fighters directly aboard immediately (though if the fighter is controllable an auto-pilot ought to be able to get it in hull-to-hull contact for a mag-grapple), then you'd best have CSAR shuttles out with powered-armoured CSAR guys with specialty cutters and med kits and portable atmo- bubbles ready to roar to where the fighter is stopped and get CSAR med-techs to the injured pilot. The PA lets them "open the sardine cans" fast to get at the injured pilot if need be. They can then punch through the canopy or rip it off (thus giving access - and making for a quick replacement to get the fighter operational again. The morale effects of having in place fast mechanisms to save dying pilots would be noticeable and the long term campaign benefits would too. Also, your fighter might carry NOTHING that is dangerous to the carrier. Nowadays, fighters have AvGas and Bombs and Missiles. But in the future, maybe they have solid state lasers (not dangerous to explode), and torpedo launchers where the torpedo isn't dangerous until after launch, and solid fuel cells like a super version of what they use in NASCAR so that fuel spills, even in serious crashes, aren't an issue. So it might be fairly safe to bring the fighter inboard. Then also, you might design the fighter bay as you do the ammo compartments on an M1, so an explosion vents in one particular direction (out the bottom of the ship for example) thus leading to no more loss than the one fighter bay. Just some thoughts. Tomb.