Carrier After Market add-ons...

1 posts ยท Jul 17 1997

From: Mike Wikan <mww@n...>

Date: Thu, 17 Jul 1997 09:15:18 -0400

Subject: Carrier After Market add-ons...

Here are some systems we are experimenting with:

Electromagnetic Catapults Mass:6 Cost:20 Allows 1 squadron to be kept at ready
status even upon FTL entry. gives launched squadrons 6" movement bonus on
launch turn. allows carrier to launch 1 more squadron than normal. denoted by
a box surrounding the fighter bays with an arrow pointing forward.

Combat Rearmament bays Mass:6 Cost:20
Allows 1 squadron per round to be rearmed/refuelled and prepped for
launch. Takes one complete round. Denoted by a box with 3 Vs pointing fwd.

Fighter Disposable booster packs
Cost: 1/2 of squadron cost. single use
Doubles fighter speed for one round.

Fighter Submunition Racks Cost:12 fits one squadron with short range missile
pods. they may attack when within 9" of a target exactly as submunition loads
rolling one die per
fighter in squadron. 1-3=no effect, 4-5=1 pt, 6=2 pts. Once fired they
are expended until fighter group is rearmed (and each set of reloads must be
payed for separately and must be denoted in the carrier's loadout) these are
standoff munitions designed to allow fighters to engage capital ships without
entering it's point defense envelope. If the target ship wishes, it may
attempt to intercept some of the
incoming swarm of missiles with point defenses. Each PDAF (not c-batt)
or ADAF which tries to intercept reduces the number of dice rolled by the
attacking squadron by one.

Criticism/ commentary welcome....