From: kaime@m...
Date: Mon, 4 Jun 2001 23:40:30 -0400
Subject: Re: Canon - What makes something Canon?
Thanks all for the responses, most interesting. Aimee Sa'Vasku Kra' Vak - Clan Blood Rage Free Mars
From: kaime@m...
Date: Mon, 4 Jun 2001 23:40:30 -0400
Subject: Re: Canon - What makes something Canon?
Thanks all for the responses, most interesting. Aimee Sa'Vasku Kra' Vak - Clan Blood Rage Free Mars
From: Brian Bell <bkb@b...>
Date: Tue, 5 Jun 2001 06:32:18 -0400
Subject: RE: Re: Canon - What makes something Canon?
And again, as someone pointed out, if you don't like the "official" background (or even rules for that matter), ignore them. Just make sure that the people you play with know of any differences that would effect game play. -- Brian Bell bbell1@insight.rr.com http://www.ftsr.org/ [quoted original message omitted]
From: Glenn M Wilson <triphibious@j...>
Date: Tue, 05 Jun 2001 10:26:07 EDT
Subject: Re: Canon - What makes something Canon?
> On Tue, 5 Jun 2001 06:01:08 -0500 devans@uneb.edu writes: <snip> > On the other hand, the Texaco Freetrade Naval Service has fragile Ditto, I like the idea of matching the various aliens against each other in my scenario generator based on Starguard, Ratner's Space Marines (Pre-GW), my own fervid (if not fertile) imagination, a dash of Stellar Conflicts and Uprisings, and a smidgen of Earth history extrapolated unmercifully. Each Alien race has a 'style' of FT ships - Nektons LOVE NB's (18 known NB Needle Boat designs alone - all FT capable) but like MT missiles, PT's and 'one BIG beam' for non-NB ships; while Klackons try to fit two (paired) beams of the largest caliber they can get and strong and super hulls on bigger ships backed up always by Armor, armor, armor plus the latest WeapBur designed ships incorporating a screen in place of some of the armor although "Joint Staff" is opposed to the idea; the Mertuns like lots of smaller beams, PT and screens; and the Whistlers with Fighters! and SM's maxx'ed tied to average-to-fragile hulls and the only known main drive 12 Scout in this part of space. Oh, and a ton of "militia" Non-FTL SD boats where the crews strive to gain enough glory to be transferred to the 'regulars'. "Good" designs? - that may not be true in game terms but should make for some fun games... Fire the Canons!
From: Charles Taylor <charles.taylor@c...>
Date: Sun, 10 Jun 2001 13:25:29 +0100
Subject: Re: Canon - What makes something Canon?
In message <20010606.073535.10247.4.triphibious@juno.com> > Glenn M Wilson <triphibious@juno.com> wrote: [snip] > Ditto, I like the idea of matching the various aliens against each Non-FTL > SD boats where the crews strive to gain enough glory to be transferred Do you (or have you considered) use the Phalon multi-layer 'shell' armour from FB2 for your Klackton designs (especially the bigger ones)? > From you description of them, I think it would fit their design Another, slightly scary, though for the Klactons is for them to use one of Noam's Beam Bridges (see WotW #9) between the 2 big beams :-)