Canon - What makes something Canon?

4 posts ยท Jun 5 2001 to Jun 10 2001

From: kaime@m...

Date: Mon, 4 Jun 2001 23:40:30 -0400

Subject: Re: Canon - What makes something Canon?

Thanks all for the responses, most interesting.

Aimee

Sa'Vasku
Kra' Vak - Clan Blood Rage
Free Mars

From: Brian Bell <bkb@b...>

Date: Tue, 5 Jun 2001 06:32:18 -0400

Subject: RE: Re: Canon - What makes something Canon?

And again, as someone pointed out, if you don't like the "official" background
(or even rules for that matter), ignore them. Just make sure that the people
you play with know of any differences that would effect game play.

-- Brian Bell
bbell1@insight.rr.com
   http://www.ftsr.org/

[quoted original message omitted]

From: Glenn M Wilson <triphibious@j...>

Date: Tue, 05 Jun 2001 10:26:07 EDT

Subject: Re: Canon - What makes something Canon?

> On Tue, 5 Jun 2001 06:01:08 -0500 devans@uneb.edu writes:
<snip>
> On the other hand, the Texaco Freetrade Naval Service has fragile
Ditto, I like the idea of matching the various aliens against each other in my
scenario generator based on Starguard, Ratner's Space Marines
(Pre-GW), my own fervid (if not fertile) imagination, a dash of Stellar
Conflicts and Uprisings, and a smidgen of Earth history extrapolated
unmercifully.

Each Alien race has a 'style' of FT ships - Nektons LOVE NB's (18 known
NB Needle Boat designs alone - all FT capable) but like MT missiles,
PT's
and 'one BIG beam' for non-NB ships;  while Klackons try to fit two
(paired) beams of the largest caliber they can get and strong and super hulls
on bigger ships backed up always by Armor, armor, armor plus the latest
WeapBur designed ships incorporating a screen in place of some of the armor
although "Joint Staff" is opposed to the idea; the Mertuns like lots of
smaller beams, PT and screens; and the Whistlers with Fighters!
and SM's maxx'ed tied to average-to-fragile hulls and the only known
main
drive 12 Scout in this part of space. Oh, and a ton of "militia" Non-FTL
SD boats where the crews strive to gain enough glory to be transferred to the
'regulars'.

"Good" designs? - that may not be true in game terms but should make for
some fun games...

Fire the Canons!

From: Charles Taylor <charles.taylor@c...>

Date: Sun, 10 Jun 2001 13:25:29 +0100

Subject: Re: Canon - What makes something Canon?

In message <20010606.073535.10247.4.triphibious@juno.com>
> Glenn M Wilson <triphibious@juno.com> wrote:

[snip]

> Ditto, I like the idea of matching the various aliens against each
Non-FTL
> SD boats where the crews strive to gain enough glory to be transferred
Do you (or have you considered) use the Phalon multi-layer 'shell'
armour from FB2 for your Klackton designs (especially the bigger ones)?
> From you description of them, I think it would fit their design

Another, slightly scary, though for the Klactons is for them to use one
of Noam's Beam Bridges (see WotW #9) between the 2 big beams :-)