From: Laserlight <laserlight@q...>
Date: Tue, 10 Oct 2000 18:24:56 -0400
Subject: Re: CanAm Questions
> CanAm Questions: Yes--that way if we have, say, 6 Americans and 3 Canadians it doesn't screw us up too badly (and don't gripe to me about time limits, it gives you a chance to prove you're brighter than the other side). 6000 was selected as an easily-divisible figure. > Are Rolls permitted (ship maneuver, not pastry)? Both, as long as there's no chocolate (I'm allergic to chocolate). Popovers go well but fresh croissants are even better. > Using cm = measuring unit? Yes, I think that gives a better feel. for a large action. > Floating table edges or fixed? I've got a mucking great planet in the middle, I'm afraid it's going to have to be fixed. But I think there'll be room enough. > What ESU ship had Needle Beams? (just curious) Your government design I'm not sure any had it, but it seems a ESU thing to do and I wanted people to have the opportunity to take it (and/or worry about it). Other restrictions are indeed per FB1 designs. > Extra mass is lost if converting SML+magazine to Fighter Bays? Example: FSE > Bonaparte BDN has mass 11 in SML_magazine; convert to mass 9 Fighter I didn't say it would be a good idea. I will entertain lobbying in favor of converting the space to other uses, though. > Comments: Comment from the other experienced conventioneers (ie not me--I said "overconfident neurotic" with reason)? I want it to be short enough to be "pressure" but not so short as to be impossible. Not quite impossible, anyway. > 2) A lot of interesting ideas here (gravity, FC Markers). But it keep > track of which FCMs were placed on which ship seems like it will add a I'm hoping the FireCon Marker cuts fire resolution time because you don't have to do ship A, then return fire from Z, the B, then Y, etc. All of Group 1 will be simultaneous, then all of group 2, etc. > 3) IMHO it would be better to place the FCMs AFTER fighter movement, I was thinking "after fighter movement, before ship movement." But you'd still have to move the markers > Cut the number of FCMs to Needs to be x+1 so escorts don't have to sit idle in case their target moves the wrong way. > 4) <snipped> In theory I am taking preferences but I'm thinking cinematic might be faster to play.