Can't we have just this much -><- 3D in FT?

2 posts ยท Feb 1 1999 to Feb 2 1999

From: Izenberg, Noam <Noam.Izenberg@j...>

Date: Mon, 1 Feb 1999 15:29:14 -0500

Subject: Can't we have just this much -><- 3D in FT?

OK, I understand (and agree now that I'v played for a while) that 3D is
basically abstracted out of FT. The only place where this _really_breaks
down is around planets. Forget big basketball sized planets - they're
too cumbersome. I mean normal 1-2" size planets.

A space simulation really fails IMHO if you treat a planet as an impassable
object. There should be such a thing as 'above' or 'below' a planet, when it's
a) easy to deal with in FT (even with minis) and b) adds interesting tactical
variety to a game

Simple (top of the head) rules for flying over or under a planet. 1) When
writing thrust orders, declare whether you're going over or under the planet.
Cost do do so is 1 thrust. If you don't actually reach the planet, the thrust
is lost. If you don't pay the thrust and touch the planet, you crash. 2) You
are considered over or under the planet if you are less than 1" from the limb.
Beyond this distance the 3D aspect can be abstracted away. 3) Ships that are
over the planet can't fire at ships that are under it and vice versa. There
are no other fire restrictions. (4) 'Planetary batteries' that are on the
'top' or 'bottom' of the planet shouild be able to buy 360 degree arcs.

From: Laserlight <laserlight@q...>

Date: Mon, 01 Feb 1999 20:15:46 -0500

Subject: Re: Can't we have just this much -><- 3D in FT?

> OK, I understand (and agree now that I'v played for a while) that 3D is

Perhaps I'm overlooking something--why not do "one side of" and "other
side
of" the planet?  Which works with the rules as is.    What situation are
you trying unsuccessfully to reproduce?