Can a FT only Fleet be viable?

7 posts ยท Dec 22 2000 to Jan 2 2001

From: Glenn M Wilson <triphibious@j...>

Date: Fri, 22 Dec 2000 13:05:29 EST

Subject: Can a FT only Fleet be viable?

Okay, here's a thought -

Can a space force be viable if it only uses the weapons systems from Full
Thrust (I have 2nd edition)?

The weapons available:

Basic: Beams
A:36/24/12
B:24/12
C:12 Screens: level 1 level 2 level 3 and ADVANCED: Fighters PDAF ADAF
Pulse Torpedoes 24/18/12/6
Needle Beams 9
Submunitions 18/12/6
mines?!?Nova Gun (special) sensor rules 'Dummy' Bogeys 'Weasel Boats'

Will this give you a viable fleet or it is necessary to get MT, FB1,
and/or FB2?

Note I am only interested in human fleets currently for my own use. Other
possibilities may come later.

Gracias, Glenn/Triphibious
You don't have to be French to be a 'frog', or even human!
Nektons - Real Marines!
Starguard, Dirtside 2, Full Thrust, Ratner's Space Marines, Stellar Conflicts
and Uprisings. Resistance is everything!

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From: "Chris DeBoe" <LASERLIGHT@QUIXNET.NET>
To: <gzg-l@csua.berkeley.edu>
References:
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ous@juno.com> <20001223.120103.9799.0.triphibious@juno.com>
Subject: Re: Can a FT only Fleet be viable?
Date: Fri, 22 Dec 2000 13:24:33 -0500
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From: "Glenn M Wilson" <triphibious@juno.com>

> Can a space force be viable if it only uses the weapons systems from

"Viable" in what sense? If you're only using it for your own group then you
can use anything you like. If you want it to be compatible with what most of
the Listers are using ("what I think they're using"), then you should get
Fleet Book 1. FB2 tweaks a couple of things (the vector movement system being
most important, IMO) but you can get by without it. MT describes some of the
genre weapons and, more importantly, the details of the various fighter types,
but again, you can live without it.
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From: Mark Reindl <mreindl@pacbell.net>
Subject: Re: Can a FT only Fleet be viable?
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> Glenn M Wilson wrote:

> Okay, here's a thought -

I'd get at least FB1. 2nd Edition rules are fine, but FB1 rules are much
"cleaner" in my mind, particularly the ship construction rules. There isn't
that much difference between FT2nd and FB1, so it's relatively easy to make
the transition. For myself, I like having all of the rulebooks, just as a
reference if nothing else. It really does depend on who else you play with
though, as I have met players who still haven't "upgraded" to FB rules. I
always liked FT2nd, but to me, FB1 rules are a great improvement just because
of the clarifications and tightening up of the rules.

Mark
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[quoted original message omitted]

From: Allan Goodall <agoodall@a...>

Date: Fri, 22 Dec 2000 19:33:07 -0500

Subject: Re: Can a FT only Fleet be viable?

On Fri, 22 Dec 2000 13:24:33 -0500, "Chris DeBoe"
<LASERLIGHT@QUIXNET.NET> wrote:

> "Viable" in what sense?

That was my first question. Viable as in, "the game will work" or viable as
in, "FT ships could fight FB ships and have a chance of winning"?

I think there are enough differences that I wouldn't want to play a game with
one side use FT ships and rules and the other side using FB1/2 ships and
rules. Mind you, some feel that FB ships would be at an advantage. It would be
interesting to see what the old FT fire arcs would do compared to weapons with
FB fire arcs. That rear arc is a problem, but weapons with a single front arc
get an extra 15 degrees of arc. And I wonder if old FT ships might not have
some advantageous cost imbalances, including the artificial ship class
min-maxing that could happen.

If, however, the idea is to use ships with only FT weapons but using FB rules,
I suspect if the ships are designed with the FB design system they are viable.

Allan Goodall awg@sympatico.ca
Goodall's Grotto:  http://www.vex.net/~agoodall

"Surprisingly, when you throw two naked women with sex toys into a living room
full of drunken men, things
always go bad." - Kyle Baker, "You Are Here"
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From: Allan Goodall <awg@sympatico.ca>
To: gzg-l@csua.berkeley.edu
Subject: Re: [OFFICIAL] Merry Christmas etc.....
Date: Fri, 22 Dec 2000 19:38:00 -0500
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On Fri, 22 Dec 2000 16:25:21 +0000, Ground Zero Games <jon@gzg.com>
wrote:

> Happy Xmas and best wishes for the (proper) New Millennium to everyone

Merry Christmas, Jon, Paul, and everyone else on the list!

But wasn't the proper New Millenium back in '97? I understand that the
Gregorian monk that pegged the birth of Christ at year A.D. 1 was found
-- by
archaeological evidence -- to be late by between 3 and 5 years... *grin*

Allan Goodall awg@sympatico.ca
Goodall's Grotto:  http://www.vex.net/~agoodall

"Surprisingly, when you throw two naked women with sex toys into a living room
full of drunken men, things
always go bad." - Kyle Baker, "You Are Here"
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Subject: Re: Those Darn Star Destroyers (was Re: New Conversion of
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Actually, I don't recall the super shooting even once. More properly a command
and control ship, perhaps?

Mighty BIG one, I'll admit...

The_Beast

-Douglas J. Evans, curmudgeon

One World, one Web, one Program - Microsoft promotional ad
Ein Volk, ein Reich, ein Fuhrer - Adolf Hitler
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From: Allan Goodall <awg@sympatico.ca>
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On Thu, 21 Dec 2000 21:26:17 -0800, Jaime Tiampo
<fugu@spikyfishthing.com> wrote:

> I'm working on some of my Gear designs for SG and I'm trying to find

SG2 doesn't have capacity points for artillery. The vehicle design rules cover
only direct fire weapons and missile systems.

EW equipment in SG2 doesn't cost anything in capacity points, either. You set
an ECM level; none costs as much as superior.

If you want a more detailed design system, I suggest you use DS2. It covers
capacity points for all these. One thing I'd like to see in Bugs Don't Surf is
an integrated SG2 and DS2 vehicle design system.

Allan Goodall awg@sympatico.ca
Goodall's Grotto:  http://www.vex.net/~agoodall

"Surprisingly, when you throw two naked women with sex toys into a living room
full of drunken men, things
always go bad." - Kyle Baker, "You Are Here"
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Date: Fri, 22 Dec 2000 21:16:24 -0500
From: Nyrath the nearly wise <nyrath@clark.net>
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Subject: Re: Ship Names (was Re: RE-Ship types names)
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> Michael Llaneza wrote:

These are not actual Culture ship names, they were suggested in a contest.

ROU Candygram for Mongo
GCU - Factoring the Prime Directive.
GCU Tab A GSV Slot B GCU Are We There Yet? GSV Another Way to Travel ROU
"Don't Touch That Button..." LOU "If I Could Do It Again, I Would Do It All
Over You" [1] GSV "Pedal To The Metal"
LSV   "My Other Vehicle's A GSV"
GCU "More Power, Igor"
VFP   "It Was Like That When I Got Here"
ROU Another One Bites The Dust ROU The Means Justify The End GCU Public
Nuisance GSV pU yaW sihT GSV Not Wanted On Voyage ROU The Continuation Of
Diplomacy GCU Invisible Idiot ROU You Go First ROU Deadlier Than The Mail ROU
All Right, This Time You Hold That End ROU Don't Say You Weren't Warned
ROU - I've Added You to my Kill-File.
GSV - Forty Two; and Counting.
GCU Oops. GSV I'm Sure I had It Around Here Somewhere VFP Collateral Damage
GCU Not In My Back Yard GSV Pocket Change GSV Shopping List GSV Full House ROU
Flash in the Pan ROU Extreme Prejudice ROU General Protection Fault ROU
Rainbow Warrior ROU War Office, Wanna Fight? ROU Make My Day ROU He Went Mad,
So I Shot Him ROU One for Sorrow ROU CAM Bombs Are Us ROU Let Us Prey ROU The
Weather GSV Sufficiently Long Lever VFP "Look, I'm a Plowshare!" ROU You Look
like a Nail ROU They looked hostile to me... GCU Happy Birthday! GSV Would you
like fries with that? GSV Don't Let The Name Fool You ROU Nasty Brutish and
Short ROU No Rest for the Wicked ROU Peace Sells, But It's Really Too Damn
Expensive ROU Sorry, My Trigger Finger Slipped ROU Nothing Up My Sleeve GSV
Damn, I Am Bloated GSV Parasitical Haven GCU Funny Meeting You Here GCU Come
on, Everybody's Doing It
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Date: Fri, 22 Dec 2000 18:16:52 -0800
From: Jaime Tiampo <fugu@spikyfishthing.com>
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> Allan Goodall wrote:

> EW equipment in SG2 doesn't cost anything in capacity points, either.
You set
> an ECM level; none costs as much as superior.

EW and ECM are different systems. I was asking about EW, which only has one
level and has to be specifically designated to individual infantrymen or
vehicles.

Jaime
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ROU, GCU, GSV, LSP, VFP are...?

I know what a LOU is. ;->=

The_Beast

-Douglas J. Evans, curmudgeon

One World, one Web, one Program - Microsoft promotional ad
Ein Volk, ein Reich, ein Fuhrer - Adolf Hitler
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> At 7:25 PM -0500 12/21/00, Glenn M Wilson wrote:

Hey, always steal from the best. And it's hard to beat Stalinist Russia for
Pure Evil.

I the three worst as follows:

Stalin for the worst overall numbers

Hitler for widespread and deliberate evil, you could attribute him all of the
European deaths

Pol Pot for highest per capita numbers

These men were the modern barbarians.

I give the Japanese an honorable mention, they were a medieval holdover.
Although from their perspective most of the trouble they caused made perfect
sense under their historic values. They just needed to be kicked into the 20th
century.
--

Michael Carter Llaneza
Veteran, Bermuda Triangle Expeditionary Force, 1991-1950

Devolution is very real to me.

Whenever I hear the "Odd Couple" theme, I get this image of Dennis Rodman
borrowing Marge Schott's toothbrush.
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"Factoring the Prime Directive" is a perfect description for the Culture.
Should send a shiver down the spine of Trekkies, which is a good thing.

> At 9:16 PM -0500 12/22/00, Nyrath the nearly wise wrote:

--

Michael Carter Llaneza
Veteran, Bermuda Triangle Expeditionary Force, 1991-1950

Devolution is very real to me.

Whenever I hear the "Odd Couple" theme, I get this image of Dennis Rodman
borrowing Marge Schott's toothbrush.
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From: Allan Goodall <awg@sympatico.ca>
To: gzg-l@csua.berkeley.edu
Subject: Re: [SG] Vehicle design
Date: Fri, 22 Dec 2000 23:04:13 -0500
Organization: Haphazard at best.
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On Fri, 22 Dec 2000 18:16:52 -0800, Jaime Tiampo
<fugu@spikyfishthing.com> wrote:

> EW and ECM are different systems. I was asking about EW, which only has

Actually, EW does have multiple levels: Basic (d6), Enhanced (d8) and Superior
(d10). Stargrunt 2 rulebook, page 52, bottom of the first column. And it
doesn't cost capacity points.

Allan Goodall awg@sympatico.ca
Goodall's Grotto:  http://www.vex.net/~agoodall

"Surprisingly, when you throw two naked women with sex toys into a living room
full of drunken men, things
always go bad." - Kyle Baker, "You Are Here"
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From: Allan Goodall <awg@sympatico.ca>
To: gzg-l@csua.berkeley.edu
Subject: Re: [SG] Vehicle design
Date: Fri, 22 Dec 2000 23:15:37 -0500
Organization: Haphazard at best.
Message-ID: <v6984tgcdl9mo0fdmgafmocjorj8ks2488@4ax.com>
References: <4.2.2.20001222094048.00a27cc0@pop.hba.marine.csiro.au>
<20001222.230258.9543.1.triphibious@juno.com>
<3A42E5F9.BD652A51@spikyfishthing.com>
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On Fri, 22 Dec 2000 18:16:52 -0800, Jaime Tiampo
<fugu@spikyfishthing.com> wrote:

> EW equipment in SG2 doesn't cost anything in capacity points, either.
You se t
> an ECM level; none costs as much as superior.

And I did make a mistake stating "You set an ECM level" in my original post. I
actually meant EW.

ECM and EW are different. But like ECM, no capacity points are given for EW
systems. They appear to be free in SG2. Since an EW team can be as small as
one person, and that one person isn't considered to be encumbered (at least,
he isn't stated to be in the rule book), the implication is that EW systems
are small.

Again, though, I think this is different in DS2 (but it's been ages since I
built DS2 vehicles, so don't quote me...).

Allan Goodall awg@sympatico.ca
Goodall's Grotto:  http://www.vex.net/~agoodall

"Surprisingly, when you throw two naked women with sex toys into a living room
full of drunken men, things
always go bad." - Kyle Baker, "You Are Here"
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To: gzg-l@csua.berkeley.edu
Subject: Re: [OFFICIAL] Merry Christmas etc.....
References: <200012221548.HAA08094@mainsheet.verity.com>
<v03130305b669304aca09@[212.1.156.212]>
<nms74tg7ualslojru53h7kuna5o152j2dq@4ax.com>
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<html><head></head><body><br>
<br>
Allan Goodall wrote:<br> <blockquote type="cite"
cite="mid:nms74tg7ualslojru53h7kuna5o152j2dq@4ax.com"><
pre wrap="">On Fri, 22 Dec 2000 16:25:21 +0000, Ground Zero Games <a
class="moz
-txt-link-rfc2396E" href="mailto:jon@gzg.com">&lt;jon@gzg.com&gt;</a>
wrote:<br
> <br></pre>
<blockquote type="cite"><pre wrap="">Happy Xmas and best wishes for the (prop
er) New Millennium to everyone from<br>Jon and Paul at
GZG!<br></pre></blockquo
te>
    <pre wrap=""><!----><br>Merry Christmas, Jon, Paul, and everyone
else on th e list!<br><br>But wasn't the proper New Millenium back in '97? I
understand th at the<br>Gregorian monk that pegged the birth of Christ at year
A.D. 1 was fou
nd -- by<br>archaeological evidence -- to be late by between 3 and 5
years... *
grin*<br></pre>
    </blockquote>
&nbsp;&nbsp; Shhhhhhhh.... Not so loud.&nbsp; THEY might here you.
(FNORD!)<br
> [quoted text omitted]
<br> &nbsp;&nbsp; Happy Holidays everyone!<br> <blockquote type="cite"
cite="mid:nms74tg7ualslojru53h7kuna5o152j2dq@4ax.co
m"></blockquote>
      <pre class="moz-signature">--
Later, Mark A. Siefert

"The human race divides itself politically into those who want people to be
controlled and those who have no such desire"

                                      --Robert A. Heinlein
"The Notebooks of Lazarus Long"

E-MAIL: <a class="moz-txt-link-abbreviated"
href="mailto:siefertma@netzero.com"
> siefertma@netzero.com</a> WWW: <a class="moz-txt-link-freetext"
href="http:/
/www.homegame.org/siefert">http://www.homegame.org/siefert</a>
=======================================================================<
/pre>
<br>
</body></html>

_______________________________________________
Why pay for something you could get for free? NetZero provides FREE Internet
Access and Email
http://www.netzero.net/download/index.html
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Subject: I'm NEVER official Re: [OFFICIAL] Merry Christmas etc.....
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***
But wasn't the proper New Millenium back in '97? I understand that the
Gregorian monk that pegged the birth of Christ at year A.D. 1 was found
--
by
archaeological evidence -- to be late by between 3 and 5 years... *grin*
***

Leave it to Allan to do a Frank Black impression... ;->=

Take care, all, and blessings of the coming Yuletide.

The_Beast

-Douglas J. Evans, curmudgeon

One World, one Web, one Program - Microsoft promotional ad
Ein Volk, ein Reich, ein Fuhrer - Adolf Hitler
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Subject: Re: Can a FT only Fleet be viable?
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> >being most important, IMO) but you can get by without it. MT

Glenn wondered
> "Genre weapons"? Is this like the Salvo missiles thing or something

Wave gun, cloaking device, ortillery, reflex field--intended for you
to be able to recreate a specific film or book, not necessarily balanced
against "generic" ships.
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Subject: Re: New Conversion of Babylon 5 for FT (clean stamp)
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Thanks, I have found other similar sites but they were internally
inconsistant. I'll give this a good looking over!

--Peter

> From: Charles Stanley Taylor <charles.taylor@cableol.co.uk>

_________________________________________________________________
Get your FREE download of MSN Explorer at http://explorer.msn.com
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Subject: Re: RE-Ship types names
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> Hey, always steal from the best. And it's hard to beat Stalinist

Stalin was doing quite well (?) on his own.

However, this is off topic.
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From: "bif smith" <bif@bifsmith.fsnet.co.uk>
To: "full thrust" <gzg-l@csua.berkeley.edu>
Subject: RE-(FT) SML-AF was more weapons
Date: Sat, 23 Dec 2000 08:14:35 -0000
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If you are thinking along the lines of AF munitions/rounds for SML`s,
you have to compair them to scattergun packs (which are the nearest weapon I
can
think of for a ammo limited AF/PDS style weapon system). A scattergun
has 6 arc fire, doesn`t require a firecon, kills 1D6 fighters & has a range of
6
MU with ADF abbilities at no extra mass/cost penalties. A SML AF round
would have limited arcs, and require a minimum mass of 4 (3 for launcher &1
for
round). I would give it the same kill/PDS roll as a scattergun, with a
12 MU range, and can engage any fighters within 4 MU, and fighters have no
chance to use secondary movement to avoid. Does this sound reasonable to
anyone out there?

BIF "yorkshire born,yorkshire bred, strong in arms, thick in head"

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Sat, 23 Dec 2000 16:14:03 +0100

Subject: Re: Can a FT only Fleet be viable?

> Glenn M Wilson wrote:

> Okay, here's a thought -

As Allan says, it depends on what you mean with "viable". FB1 only introduces
one new weapon (the Salvo Missiles), but the entire ship design system was
redone from scratch.

The differences (I can remember right now) are:

- Fire arcs have changed from 4x90 degrees to 6x60 degrees. Makes the
aft-arc blind spot narrower, but also makes the forward arc narrower
(causes certain problems for Kra'Vak, P-torps, needle beams etc.)

- Engines and hull boxes no longer take up fixed percentages of the
ship's mass. If your ship designs have thrust 4-6 or so they *should*
be about as expensive in the FBx rules as (the nearest equivalent is) in FT2,
but I won't give any guarantees for that.

- There are no level-3 screens in FBx. If you have more than 2 screen
generators, the extra ones only become operable if the first two are lost. For
large ships, screens use a percentage of the ship's Mass rather than a flat 3
Mass per generator.

- Most weapons have had their masses and points costs revised. Extra
fire arcs require more mass as well as more points.

- Area-defence point defences are rather more effective in FBx than
they are in FT2.

Whether or not an FT2 fleet is "viable" against an FB1 one depends very much
on what the FB1 fleet is armed with. If it relies mainly on beam
weapons, an FT2 fleet with level-3 screens and A batteries only (the
smaller types aren't worthwhile in FT2) will win hands down - both its
beams and defences are at least twice as good as anything the FB1 fleet can
get.

If OTOH the FB1 fleet relies on salvo missiles, the FT2 fleet will probably be
in trouble, as its point defences are likely to be too weak (and, if the ships
are large, unlikely to be fast enough to dodge the missiles).

Regards,

Oerjan Ohlson oerjan.ohlson@telia.com

"Life is like a sewer. What you get out of it, depends on what you put into
it."
- Hen3ry
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Subject: Re: Can a FT only Fleet be viable?
Message-ID: <20001224.091804.6615.1.triphibious@juno.com>
References:
<200012221443.PAA01750@d1o902.telia.com><20001223.102006.9719.0.triphibi
ous@juno.com>

<20001223.120103.9799.0.triphibious@juno.com><001b01c06c44$6f12e8a0$1e0a
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<003901c06c9b$807a4000$c6ee1a3f@pavilion>
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On Fri, 22 Dec 2000 20:47:47 -0800 "Laserlight" <laserlight@quixnet.net>
writes:
> >being most important, IMO) but you can get by without it. MT
Okay, then they won't probably be a factor in my designs - I have a
campaign world I use for my SF - Started being lazily laid out with
Starguard edition 2 (Now in edition 5) and added with Ratner's Space marines,
then DS2 and now it will be taking on FT (supplemented by Star Wars 2250 AD
[not THAT Star Wars but the Reviresco ones]) as a new
'mod'.

Gracias, Glenn/Triphibious
You don't have to be French to be a 'frog', or even human!
Nektons - Real Marines!
Starguard, Dirtside 2, Full Thrust, Ratner's Space Marines, Stellar Conflicts
and Uprisings. Resistance is everything!

________________________________________________________________
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From - Wed Jan 03 11:04:29 2001
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Subject: Re: [OFFICIAL] Merry Christmas etc.....
Message-ID: <20001224.091804.6615.2.triphibious@juno.com>
References: <200012221548.HAA08094@mainsheet.verity.com>
<v03130305b669304aca09@[212.1.156.212]>
<nms74tg7ualslojru53h7kuna5o152j2dq@4ax.com> <3A44296E.3060208@netzero.net>
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What's all this um, "editting" looking stuff? It shows upa at intervals
on some postings/e-mails.

Confused,
Gracias, Glenn/Triphibious
You don't have to be French to be a 'frog', or even human!
Nektons - Real Marines!
Starguard, Dirtside 2, Full Thrust, Ratner's Space Marines, Stellar
Conflicts and Uprisings, and Full Thrust/2nd.  Resistance is everything!

On Fri, 22 Dec 2000 22:26:22 -0600 "Mark A. Siefert"
> <siefertma@netzero.net> writes:

________________________________________________________________
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From - Wed Jan 03 11:04:30 2001
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To: gzg-l@csua.berkeley.edu
Subject: Re: Can a FT only Fleet be viable?
Message-ID: <20001224.093934.6615.3.triphibious@juno.com>
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Well, I was just wondering what MT, FB1/FB2 weapons systems would be
compatible with a FT/2nd design fleet.

Specifically I was looking to add a layer to my SF scenario setting with
FT/2nd.  I think I might add the "salvo missiles" from Pat's Player Aid
(much nicer term then Cheat Sheet, IMO) since I would only need to know
cost/capacity since range, hit and damage on already on the page, but
until I have a better feel (and more money) I am not thinking of buying more
FT supplements.

It was just a thought that if I get into some pick up FT games at the local
hobby shop I'd like to have my own fleet and I'd like to know if
you can create a viable 'pure' FT fleet (no MT/FB1/FB2 adds if possible)
and it would be a useful fleet on the table. I am not looking to munchkinize a
fleet, just trying to put off more rules buying for now.

On that note assuming the presence of "salvo missiles" and the 'odd' Kravak
force, can A FT equipped fleet play with a reasonable chance of performing
effectively? (i.e., not be swept off the board in two or three turns of fire.)

Gracias, Glenn/Triphibious
You don't have to be French to be a 'frog', or even human!
Nektons - Real Marines!
Starguard, Dirtside 2, Full Thrust, Ratner's Space Marines, Stellar
Conflicts and Uprisings, and Full Thrust/2nd.  Resistance is everything!

________________________________________________________________
GET INTERNET ACCESS FROM JUNO! Juno offers FREE or PREMIUM Internet access for
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Does anyone know of a Dirtside Data File for Armybuilder? If so, where can I
find a copy? If not, I guess I will start on creating one...:)

--
The Middle Ages were a great time to be alive, because if you weren't wiped
out by the Plague or impaled by some marauding barbarian, then yippee.
"chocolate covered musings"
      (http://www.amused.com/nick.html)
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[quoted original message omitted]

From: Ground Zero Games <jon@g...>

Date: Tue, 26 Dec 2000 10:26:17 +0000

Subject: Re: Can a FT only Fleet be viable?

> On Sat, 23 Dec 2000 19:38:10 -0500 Allan Goodall <awg@sympatico.ca>

Jumping into this one a little late, a few comments: Actually, the points
values of FT2 ships are NOT that different from those
in FB1/2; if you look at corresponding classes from the FT2 standard
ships and typical ones from the FB1 fleets, though the MASS is very different
(due to the revised design system) the POINTS value comes out quite
similar - this was more by luck than any planning, but it is probably
close
enough for friendly (ie: non-tournament) games.
So unless you are being very picky about exact capabilities, 100 points of FT2
ships WILL be broadly similar to 100 points of FB1 ships in overall
value.There will be differences in some areas, but I suspect a lot of these
will balance out over the course of a game. Provided you and your opponent(s)
are all happy with it, there is no real
reason why you shouldn't play an FT2-designed fleet (using most of the
FT2 rules as written) against an FB1 fleet; sure, there will be a few things
that you'll have to agree to harmonise (I'd suggest using the FB turn
sequence, for instance) but even stuff like the different fire arcs will just
give you an interesting bit of extra difference between the two forces. Yes,
there may be a bit of imbalance here and there, but if you're all having fun
then what does it matter?
> The changes aren't just in the design system. Some rules are

As above, just let each fleet use the arcs it was designed with - it
really doesn't matter!
> I just figured that out after re-reading some of the postings.

Within limits, yes they will. A comparison of MASS won't make any sense, since
ships in FB1 mass between 2 and 3 times their FT2 counterparts (just think of
1 FB mass as being a smaller unit of measurement than an FT2
one -
a bit like centimetres to inches!).

Jon (GZG)

See Oerjan's comments for whether or not your FT fleet would
> have the
rules
> they changed that..." I assume we were using FT/2nd plus selected

From: John Leary <john_t_leary@y...>

Date: Wed, 27 Dec 2000 10:14:13 -0800 (PST)

Subject: Re: Can a FT only Fleet be viable?

> --- Oerjan Ohlson <oerjan.ohlson@telia.com> wrote:

> Um... well. Yes and no. (Sorry, Jon - I hadn't

Did you consider the fact that the FB1/2 beams
do more damage that the FT/MT beams.
I.E. rerolls.

Bye for now, John L.
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From: "Mark 'Indy' Kochte" <kochte@stsci.edu>
To: gzg-l@csua.berkeley.edu
Subject: Re: Ship Names (was Re: RE-Ship types names)
In-Reply-To: <3A440AF8.C9A1F9AF@clark.net>
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> On Fri, 22 Dec 2000, Nyrath the nearly wise wrote:

> Michael Llaneza wrote:
[...]

This is great! I'm always looking around for cool phrases and whatnot like
these. Particularly since some of these make great
names for climbing routes! :-)  (I know, I know, most y'all don't
climb, but for those FEW climbers amongst us, these are pretty keen for not
only FT ships (or tanks and whatever you name), but work very well for newly
established routes). Thanks for the post, Nyrath!

(actually, scanning through the list again, some of these are already used for
routes in some of the more premiere climbing
spots across the U.S. - woo! I love it when my two favorite
activities meet on common ground :-)

Mk
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To: gzg-l@csua.berkeley.edu
Subject: Re: Proto SG2 campaign system
In-Reply-To: Your message of "Wed, 27 Dec 2000 15:51:53 +0100."
<200012271533.QAA19703@d1o901.telia.com>
Date: Wed, 27 Dec 2000 12:34:19 -0600
From: Andy Cowell <andy@cowell.org>
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In message <200012271533.QAA19703@d1o901.telia.com>, "Oerjan Ohlson" writes:
> Andy Cowell wrote:

I understand that, but I was really wondering if they gave anything
more specific-- so I would know whether or not, in my SG2 game, I
would be within range to call for fire support. We know they can cover the
entire DS2 board, but what's the groundscale? Just looking for hard, numeric
ranges.

What sort of ranges would company level artillery typically have in terms of
today's equipment?
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Subject: Re: Proto SG2 campaign system
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> We know they can cover the entire DS2 board, but what's the
Just looking for hard, numeric ranges.

1" or 1 MU = 100 metres or yards.

> What sort of ranges would company level artillery typically have in

> From Tom Clancy's Marine:
M224 60mm mortar 3.5Km. M252 81mm mortar 5.6Km M198 155mm towed howitzer
22.4Km Rocket assisted projectiles: 30Km Mk45 5" 127mm Naval Gun 23.6Km 16"
406mm Naval Gun 40Km

I hope that helps.

From: Beth Fulton <beth.fulton@m...>

Date: Tue, 02 Jan 2001 10:26:07 +1100

Subject: Re: Can a FT only Fleet be viable?

G'day guys,

> Viable as in..."FT ships could fight FB

In my experience no. We had a guy here who wanted to stick by his FT2 fleet
and not redesign under FB. He got his butt kicked every time. We were playing
vector so the aft arc problem wasn't to bad and his weapons did punch, but his
hulls blew up way before ours. That was the clincher, not

enough hull to hang around (especially if the FSE turned up).

Cheers

Beth

From: Glenn M Wilson <triphibious@j...>

Date: Tue, 02 Jan 2001 18:22:21 EST

Subject: Re: Can a FT only Fleet be viable?

On Tue, 02 Jan 2001 10:26:07 +1100 Beth Fulton
> <beth.fulton@marine.csiro.au> writes:
Okay, IF I get some bead ships done by Local Spring Convention time, I may
just run a small FT only battle to get some general experience. Of course, I
can hope that Pat C. runs a more complex FT'ish game also...