We play with an open map that translates to 2 LY to the inch. We allow a task
force to move only as many inches per turn as the slowest member of the group.
(We make the assumption that travel in FTL space is exponential to your thrust
in realspace. It makes you design your ships VERY differently) We have a
simple system defense diagram that we use for attacking star systems. The
defending player has an outer and inner system diagram where he has stationed
the system's defenses. The outer defenses must be defeated before the inner
defenses can be attacked. If anyone is interested I have the system sheet as a
JPEG and I have my simple rule sheet for campaign play around here somewhere
too....
> On Wed, 28 Aug 1996, Mike Wikan wrote:
> We play with an open map that translates to 2 LY to the inch. We
I'm interested, I'm always interested in seeing what new rules/systems
someone is playing with.
This message contains a file prepared for transmission using the MIME BASE64
transfer encoding scheme. If you are using Pegasus
Mail or another MIME-compliant system, you should be able to extract
it from within your mailer. If you cannot, please ask your system
administrator for help.
---- File information -----------
File: campaign.txt
Date: 28 Aug 1996, 11:17
Size: 1833 bytes. Type: Text
This message contains a file prepared for transmission using the MIME BASE64
transfer encoding scheme. If you are using Pegasus
Mail or another MIME-compliant system, you should be able to extract
it from within your mailer. If you cannot, please ask your system
administrator for help.
---- File information -----------
File: starmap.jpg
Date: 28 Aug 1996, 9:51
Size: 68818 bytes.
Type: JPEG-image
See attached JPEG and TXT files for Basic campaign strusture..Commentary
encouraged!!!