From: Win Baker <WinB@D...>
Date: Mon, 31 Mar 1997 11:28:18 -0500
Subject: Campaign Games
I was reading back through the thread on campaigns and came across a comment by Phil P. about requirements. To reiterate: 1) Commerce requirements for merchants 2) Endurance rules that are proportional to ship size and/or points 3) Repair and resupply rules for Tenders, Bases and Auxiliary ships. 4) Amphibious rules for troop ships. IMHO, this sums it up for campaigns. I especially like the idea of endurance rules as they disallow fleets from sitting in a system indefinately (unless they have AOEs insystem. Leave the fleet composition and ship design up to the players. Someone will always try to lawyer their way out of a situation, but in campaigns, this is much harder than one-offs. A fleet of corvettes that can be quickly resupplied and is fast moving through FTL can be just as effective as a SD fleet that is slow and requires a swarm of AOEs just to feed its personnel.