Campaign Games

1 posts ยท Mar 31 1997

From: Win Baker <WinB@D...>

Date: Mon, 31 Mar 1997 11:28:18 -0500

Subject: Campaign Games

I was reading back through the thread on campaigns and came across a comment
by Phil P. about requirements. To reiterate: 1) Commerce requirements for
merchants
2) Endurance rules that are proportional to ship size and/or points
3) Repair and resupply rules for Tenders, Bases and Auxiliary ships. 4)
Amphibious rules for troop ships.

IMHO, this sums it up for campaigns. I especially like the idea of endurance
rules as they disallow fleets from sitting in a system indefinately (unless
they have AOEs insystem.

Leave the fleet composition and ship design up to the players. Someone will
always try to lawyer their way out of a situation, but in
campaigns, this is much harder than one-offs. A fleet of corvettes that
can be quickly resupplied and is fast moving through FTL can be just as
effective as a SD fleet that is slow and requires a swarm of AOEs just to feed
its personnel.