From: KH.Ranitzsch@t... (K.H.Ranitzsch)
Date: Wed, 03 Jul 2002 18:11:40 +0200 (CEST)
Subject: Re: [Campaign] cubic moves
Imre A. Szabo schrieb: > > A fairly simple solution is to reckon movement in Most people find adding up 2's and 3's easier than 1.5's ;-) > > Of course, for interstellar space, you can PSB any mode You can expand the above method for a 3-d cubic grid: 2 MP = move across a cube's face ( like a 2-dim edge ) 3 MP = move across a cube's edge ( like a 2-dim corner ) 4 MP = move across a cube's corner ( a reasonable approximation of 2 * Sqrt(3) = 3.73...) BTW, if you want to go to 4-d movement, a hyperspace cube diagonal move would be precisely 4 ( = 2 * SQRT(4)) in the above scheme. Greetings Karl Heinz