[Campaign] cubic moves

4 posts ยท Jul 3 2002 to Jul 4 2002

From: KH.Ranitzsch@t... (K.H.Ranitzsch)

Date: Wed, 03 Jul 2002 18:11:40 +0200 (CEST)

Subject: Re: [Campaign] cubic moves

Imre A. Szabo schrieb:
> > A fairly simple solution is to reckon movement in

Most people find adding up 2's and 3's easier than 1.5's ;-)

> > Of course, for interstellar space, you can PSB any mode

You can expand the above method for a 3-d cubic grid:

2 MP = move across a cube's face ( like a 2-dim edge )
3 MP = move across a cube's edge ( like a 2-dim corner )
4 MP = move across a cube's corner ( a reasonable approximation of 2 *
Sqrt(3) = 3.73...)

BTW, if you want to go to 4-d movement, a hyperspace cube diagonal move
would be precisely 4 ( = 2 * SQRT(4)) in the above scheme.

Greetings Karl Heinz

From: Imre A. Szabo <ias@s...>

Date: Wed, 3 Jul 2002 15:58:27 -0400

Subject: Re: [Campaign] cubic moves

> Most people find adding up 2's and 3's easier than 1.5's ;-)

Well then add 3/2...  It's all the same.  :-]

> > You can't beat cubes for space. I built a method based

I like fractions. Why most people are so affraid of them I don't know and
don't understand.  So I preffer 1MP, 3/2 MP, 11/4 MP, or in constant
denominators 4/4, 6/4, 11/4.

From: KH.Ranitzsch@t... (K.H.Ranitzsch)

Date: Thu, 4 Jul 2002 07:32:44 +0200

Subject: Re: [Campaign] cubic moves

> I like fractions.

I prefer decimanls, actually ;-)

> Why most people are so affraid of them I don't know and

To add them up, you have to go to common denominators (at least in your head).
Then for a game, you might as well drop the denominator and handle just the
top numbers. BTW, what's the technical name of them in English? I learned my
Math in German.

Greetings

From: Beth Fulton <beth.fulton@m...>

Date: Thu, 4 Jul 2002 16:35:01 +1000

Subject: RE: [Campaign] cubic moves

> BTW, what's the technical name of them in English ? I

Numerator

Cheers