Bunkers in SG2

3 posts ยท Jan 3 2001 to Jan 5 2001

From: Barclay, Tom <tomb@b...>

Date: Wed, 3 Jan 2001 15:47:52 -0500

Subject: Bunkers in SG2

Hiya

One of the Brians who grace our list once worked out some rather interesting
SG2 rules for bunkers. I recall contributing some minor insanity to help out.
If said Brian could email me off list, I'd like to acquire a copy of the
latest version of these. I plan to crib some good stuff for the LosT FMA
event that me and Carlos will be running at GZG-ECC IV. I've been
working on
some in-building fighting extensions and would like to crib some of the
notes from that prior work.

Merci buckets. Lancaster is fast approaching (timewise, I think it isn't
headed towards Canada physically). Time to get into playtest mode....

From: Brian Burger <yh728@v...>

Date: Thu, 4 Jan 2001 15:46:43 -0800 (PST)

Subject: Re: Bunkers in SG2

> On Wed, 3 Jan 2001, Barclay, Tom wrote:

> Hiya

That was me, and the SG2 Bunker & Building rules (with insanity provided
by Tom) is on my website at <http://warbard.iwarp.com/sg2bunker.html>

One thing we've noticed with our rules is that it's very, very dangerous to be
inside a building when larger weapons are in play. Watching what
happens when a DFFG/3 does a Major impact on a building is ugly...

It's safer to be in a pile of rubble, which major weapons can't really do
extra bonus damage to...

Brian - yh728@victoria.tc.ca -
- http://warbard.iwarp.com/games.html -

> Merci buckets. Lancaster is fast approaching (timewise, I think it

From: Jaime Tiampo <fugu@s...>

Date: Thu, 04 Jan 2001 22:48:54 -0800

Subject: Re: Bunkers in SG2

> Brian Burger wrote:

I t hink very very dangerous is an understatement. It's better to be in the
middle of nowhere dug in then in a building. I basically refuse to get int the
building now if there is any kind of heavy weapon on the table. Even my litle
class 2 cannons are painful to guys in buildings. That said. I think they're
fairly realistic.