Hiya
One of the Brians who grace our list once worked out some rather interesting
SG2 rules for bunkers. I recall contributing some minor insanity to help out.
If said Brian could email me off list, I'd like to acquire a copy of the
latest version of these. I plan to crib some good stuff for the LosT FMA
event that me and Carlos will be running at GZG-ECC IV. I've been
working on
some in-building fighting extensions and would like to crib some of the
notes from that prior work.
Merci buckets. Lancaster is fast approaching (timewise, I think it isn't
headed towards Canada physically). Time to get into playtest mode....
> On Wed, 3 Jan 2001, Barclay, Tom wrote:
> Hiya
That was me, and the SG2 Bunker & Building rules (with insanity provided
by Tom) is on my website at <http://warbard.iwarp.com/sg2bunker.html>
One thing we've noticed with our rules is that it's very, very dangerous to be
inside a building when larger weapons are in play. Watching what
happens when a DFFG/3 does a Major impact on a building is ugly...
It's safer to be in a pile of rubble, which major weapons can't really do
extra bonus damage to...
Brian - yh728@victoria.tc.ca -
- http://warbard.iwarp.com/games.html -
> Merci buckets. Lancaster is fast approaching (timewise, I think it
> Brian Burger wrote:
I t hink very very dangerous is an understatement. It's better to be in the
middle of nowhere dug in then in a building. I basically refuse to get int the
building now if there is any kind of heavy weapon on the table. Even my litle
class 2 cannons are painful to guys in buildings. That said. I think they're
fairly realistic.