From: Barclay, Tom <tomb@b...>
Date: Sun, 7 Jan 2001 15:43:29 -0500
Subject: bunkers
There were comments made about bunkers and buildings and how fragile they might be, but apparently the rules Brian worked out weren't considered as such. I think Brian's rules allow for the construction of very robust buildings. Here is how you would go about it: 1) Section the building. You need a number of breaches to collapse the building. Sectioning will effectively increase that number. 2) Make the building out of high armour-value materials (concrete with rebar for example). Such buildings will effectively be hard to breach. 3) Make your doors and such of tough materials (high armour value) such as reinforced steel. 4) You could reflect construction technology (age) by making the effective armour value higher or lower or reducing or increasing the number of breaches required to collapse the building. The comment about the danger of being in a building reflects two things: If you get a breach, the building may survive, but the soft squishy people inside that section might not... (for example, an armour 3 sandbag bunker was hit by a major impact from a DFFG/2 dual mount.... the people inside all check vs the standard D8 for vehicle weapons vs dispersed targets.... a fair few of the squad got crispied - but it is plasma!). And if the building DOES collapse with you inside, that isn't exactly a good thing. The other thing about buildings is HEAT and AP rounds (and just solid shot) will tend to poke holes. If someone comes at one of these with a 165mm Demo Gun firing HE, the building is much more likely to turn to rubble. Similarly, an infantry plasma gun may punch a fist sized hole in a concrete wall and injure a person inside, whereas a DFFG from a vehicle might vaporize a head sized hole and liquify any poor sod unlucky enough to be inside the building. (And it might just catch that building and its contents on fire!). Buildings are hard to do well in abstract games, and not easy even in WYSIWIG games. But Brian's rules are pretty decent, if you apply them with some careful thought to the design of your structure. I've had sandbag bunkers die from DFFG hits, and I've had concrete bunkers stand up to an ungodly pounding from lots of weapons. I even had a UN squad have to use a GMS/P with a special breaching head to punch a hole in a castle tower to let PA close assault the occupants!