bunkers

1 posts ยท Jan 7 2001

From: Barclay, Tom <tomb@b...>

Date: Sun, 7 Jan 2001 15:43:29 -0500

Subject: bunkers

There were comments made about bunkers and buildings and how fragile they
might be, but apparently the rules Brian worked out weren't considered as
such. I think Brian's rules allow for the construction of very robust
buildings. Here is how you would go about it:

1) Section the building. You need a number of breaches to collapse the
building. Sectioning will effectively increase that number.
2) Make the building out of high armour-value materials (concrete with
rebar for example). Such buildings will effectively be hard to breach. 3) Make
your doors and such of tough materials (high armour value) such as reinforced
steel. 4) You could reflect construction technology (age) by making the
effective armour value higher or lower or reducing or increasing the number of
breaches required to collapse the building.

The comment about the danger of being in a building reflects two things: If
you get a breach, the building may survive, but the soft squishy people inside
that section might not... (for example, an armour 3 sandbag bunker
was hit by a major impact from a DFFG/2 dual mount.... the people inside
all check vs the standard D8 for vehicle weapons vs dispersed targets.... a
fair few of the squad got crispied - but it is plasma!). And if the
building DOES collapse with you inside, that isn't exactly a good thing.

The other thing about buildings is HEAT and AP rounds (and just solid shot)
will tend to poke holes. If someone comes at one of these with a 165mm Demo
Gun firing HE, the building is much more likely to turn to rubble. Similarly,
an infantry plasma gun may punch a fist sized hole in a concrete wall and
injure a person inside, whereas a DFFG from a vehicle might vaporize a head
sized hole and liquify any poor sod unlucky enough to be inside the building.
(And it might just catch that building and its contents on fire!).

Buildings are hard to do well in abstract games, and not easy even in WYSIWIG
games. But Brian's rules are pretty decent, if you apply them with some
careful thought to the design of your structure. I've had sandbag bunkers die
from DFFG hits, and I've had concrete bunkers stand up to an ungodly pounding
from lots of weapons. I even had a UN squad have to use a
GMS/P with a special breaching head to punch a hole in a castle tower to
let PA close assault the occupants!