Bugs Mr. Rico, Millions of them!

3 posts ยท May 28 1998 to Feb 17 1999

From: Phillip E. Pournelle <pepourne@n...>

Date: Thu, 28 May 1998 11:46:56 -0700

Subject: Bugs Mr. Rico, Millions of them!

> At 10:20 AM 5/28/98 -0700, Paul Lesack wrote:

> Most of the toy stores around here have a large selection of bugs in

A couple months ago I went out and purchased a bag of plastic spiders for
$5.00. I also purchased a larger rubber spider. I then went to my copy of
Robert Heinleins Starship Troopers game and designed my bugs for DirtSide II.
The brain bug has 4 to 8 initiative chits (based on experience, etc) and a
leadership value of 1, 2 or 3.The Brain bug can use up an initiative chit to
activate any squad under his control. If there were other Brain Bugs under his
control, he could activate them...Brain Bugs can move 6 or be carried by
workers. Soldier Bugs and Worker Bugs can move 8 inches. Soldier Bugs have no
morale and they are D12 for quality, however, they can be suppressed. In the
Scenario, we played the soldier bugs were in squads of 6 (combinable to any
size) and armed with shotguns. Worker bugs are armed with mines and have the
ability to tunnel 1 inch per activation per bug in the squad. They can build
trap doors with two activations or plant a mine underground to explode towards
targets on the surface, or to collapse the tunnel. Additionally, whatever a
soldier bug sees, so does his parent Brain Bug. I imagine that the bugs have
their soldier bugs and a lot of Mines as well as mortars in trapdoor
tunnels... In the drop scenario we played, powered armor did well against the
bugs, particularly in close combat. However, the bugs shredded normal soldiers
in close combat and did reasonably well in range combat. If I give them
assault rifles, they should kick butt.

Gort, Klaatu barada nikto!

From: Phillip E. Pournelle <pepourne@n...>

Date: Tue, 16 Feb 1999 18:20:32 -0800

Subject: Bugs Mr. Rico, Millions of them!

> At 10:20 AM 5/28/98 -0700, Paul Lesack wrote:

> Most of the toy stores around here have a large selection of bugs in

A couple months ago I went out and purchased a bag of plastic spiders for
$5.00. I also purchased a larger rubber spider. I then went to my copy of
Robert Heinleins Starship Troopers game and designed my bugs for DirtSide II.
The brain bug has 4 to 8 initiative chits (based on experience, etc) and a
leadership value of 1, 2 or 3.The Brain bug can use up an initiative chit to
activate any squad under his control. If there were other Brain Bugs under his
control, he could activate them...Brain Bugs can move 6 or be carried by
workers. Soldier Bugs and Worker Bugs can move 8 inches. Soldier Bugs have no
morale and they are D12 for quality, however, they can be suppressed. In the
Scenario, we played the soldier bugs were in squads of 6
(combine-able
to any size) and armed with shotguns. Worker bugs are armed with mines and
have the ability to tunnel 1 inch per activation per bug in the squad. They
can build trap doors with two activations or plant a mine underground to
explode towards targets on the surface, or to collapse the tunnel.
Additionally, whatever a soldier bug sees, so does his parent Brain Bug. I
imagine that the bugs have their soldier bugs and a lot of Mines as well as
mortars in trapdoor tunnels... In the drop scenario we played, powered armor
did well against the bugs, particularly in close combat. However, the bugs
shredded normal soldiers in close combat and did reasonably well in range
combat. If I give them assault rifles, they should kick butt.

Gort, Klaatu barada nikto!

From: Los <los@c...>

Date: Tue, 16 Feb 1999 21:32:55 -0500

Subject: Re: Bugs Mr. Rico, Millions of them!

I still several gross of plastic spiders from my last purchase and a lot of
Dirtside
sized spiders which I will be bringing to GZG-ECC>

Los

> Phillip E. Pournelle wrote:

> At 10:20 AM 5/28/98 -0700, Paul Lesack wrote:
In
> the Scenario, we played the soldier bugs were in squads of 6