From: John Kinder <JKinder@w...>
Date: Mon, 17 Feb 1997 01:37:22 -0500
Subject: "Bugs, Mr. Rico, millions of em' ! "
Greetings All, This weekend I bought a GW Epic Tyranid Swarm boxed set. I have no interest in Epic 40K but they looked like they could serve another use. I have some of the Scotia/ Simtac powered armor troops to use as Mobile Infantry and I now have my Bugs for a "Starship Troopers" game with Dirtside II. The Tyranid set includes 50 Termagant figures, they are now basic Bug warriors. I plan to rate them as powered armor but with standard infantry weapons. The 25 Hormagaunt figures will be digging workers and the 25 Genestealers will be basic workers. Bug workers are classed as line infantry but may only attack in close combat with 2 chits. The 25 Gargolye figures are going to be some sort of flying Bugs or maybe I won't use them in order not to confuse the gamers that know "Starship Troopers". I would rate them as line infantry but give them 12 MP as a VTOL for movement per Steve Gibson's infantry rules. There are also 5 Tyranids with swords, 10 with large guns and 5 Lictors (?) with praying mantis-ish upper limbs. These might be mixed on a stand with 2 guns, 1 sword and 1 Lictor on a stand as a heavy weapon/ assault group with 4 MP , APSW for fire, 4 chits for close assault, and 6 points to kill. As the Bugs are telepathically controlled they are not subject to the regular morale rules. They do not have to take a reaction test for close assault. The Bug Brain commanders are rated as veteran quality- leadership 3 and Bug warriors use the vehicle column of the confidence level chart. I don't want the Bugs to completely ignore morale but I don't think it will effect them much. One Brain to 6 warriors might be a good ratio or possibly one Brain for the entire force and let the Bugs decide each activation how many warriors or workers to move. The Mobile Infantry could be classed as regular powered armor with some additions. Each MI stand may make two GMS-H attacks in a game. The missiles may be regular armor piercing, HEF, or nuke with the ammo type designated for the stand. The standard MI stand may jump 12" instead of its regular movement and may only jump on alternate turns. Scout and command MI stands may not fire in infantry ranged fire but may jump every turn. Now, if I can find a used copy of the "Starship Troopers" boardgame for the Bug complex rules and the digging and engineering rules I might have something. Any comments and information about the Tyranids would be appreciated.