Another Bug novel worth reading is the BUG WARS by Robert Asprin. It tells the
story of the campaigns against the insect coalition by the
Tzen, a race of Lizard-like aliens. Humans are not featured in the book
(hooray).
Another one to read: Manifest Destiny, by Barry B Longyear. Four short
stories set with BBL's universe, one of which was made into the film Enemy
Mine. One story features boot camp for Powered infantry and a
battle in Zero-G between several squads of Inf (all human). Jon (GZG)
take note for your Zero-G combat infantry game idea.
I'm going to order like a dozen gross of Ants. and a couple of gross spiders
and flies. That'll cover what everyone has asked for and then some.
Imagine this. Someday at some con, we do an DS2 SST scenario. A couple
companies of power armor. Some rules form the original AH game where you had
to plan underground tunnels and demolitions. At some point on the table we
have
5-600 ants attacking a platoon of PA. That would make a nice picture!
(and a great team scenario).
Los,
At which con would you like to perform this particular nasty trick? I'm
all for it (a penchant for playing the Bad Guy). I'll be at the biggies
next year, and some locals later this year.
Noah
[quoted original message omitted]
> At 23:35 23/09/98 -0500, you wrote:
I'm
> all for it (a penchant for playing the Bad Guy). I'll be at the
> have
(and
> a
Karl Johnson came up with a DS2-SST conversion (based on AH rules rather
than film I think). I have them over on my site. It may be of use to you in
coming up with a scenario for this. Sounds like a lot of fun.
Well isn't there going to be a GZG con at Lancaster in February?
Los
> Noah Doyle wrote:
> Los,
I'd love to do something at one of these cons where we all hook up. RE: this
SST thing. Call is an SST campaign. First there is the Dirstide part. I've got
this idea which was inspired by someone who ran an incredible Custer Last
stand scenario. You get like a half dozen tables. They don't have to be
together, but they can be linked by certain "passes" etc. For instance Table 5
may only be accessible from table 3 and 1. If your platoon on table five runs
into a Bug attack, then platoons on table 2 haveto move through 4 to 3 to 2 to
get to you. Can lead to getting cut off if the MI commander doesn't play thing
right. Anyway, under one or more of the tables, the Bug commanders have mapped
out a tunnel complex. The rules for this portion could be lifted straight out
of AH SST first edition. There could be nuclear minds plus a few hives of ants
with Brains etc. One of the complex areas leads to teh prisoner area, or it
could lead to a brain bug OR queen area. Rules for the DS SST combat came come
right from Karl Johnson's rules.
Eventually if the right tunnel area is found, then we interface right into a
Stargrunt thing. A couple of sqauds now head undergorund. Another table would
be set up with cavescape or some homespun version of that tunnel terrain.
Again, the Bug commander has prepositioned forces in the complex as the MI
commander searches out the area looking for his objective.
Like I said, I saw Pete panzeri do something similar to this with Custer using
25mm 1:1. He had the whole seventh Cavalry and all the indians and 4 or 5
tables. It was quite a sight to behold and the players all had an awesome
experience. Now for some ideas to flesh it out.
Anyway, just thinking out loud. BTW I will palce the antz order tomorrow. I'll
probably order about 15 gross, plus spiders and flies too.
Whew! This is a LOT more complex than what I had envisioned (OK, maybe it was
a copany or 2 of PA dropping from orbit, the ground opens up beneath
them, and they are never seen again - but can you blame a Bug for
trying?).
I really like the Tables-As-Areas idea - give travel times between
sections, and BS some reasons why there's no combat in the 'passes'. Make
it a 'Planet P' or 'Operation Royalty' scenario - go in and dig out the
brain/queen. It would be a good reason why the Terrans can't just nuke
the Bugs.
As a side note, PA would be quite necessary against the Bugs - they
would have a lot of natural Chem attacks. There's a type of and that has huge
toxin glands running the length of it's body - in hard combat, it
performs a very powerful muscle flexion and explodes itself, spraying all the
nearby enemies with some nasty chemicals. A Bug squad 'detonates' and suddenly
becomes a Chem beaten zone.
A campaign like this would have to run all day - and we'd need a lot of
bugs...
sounds wonderful.
Noah
[quoted original message omitted]
> los wrote:
FIFTEEN gross? 2160 bugs? christ! and i thought my armoured regiment was over
the top...
We'll need that much to overwhelm the soft-bodied vermin that infest
these lovely planets...
[quoted original message omitted]