Breathing FT life into a description

2 posts ยท Feb 6 1999 to Feb 8 1999

From: Randall Case <tgunner@e...>

Date: Sat, 06 Feb 1999 09:00:25 -0600

Subject: Breathing FT life into a description

Hey,

I'm running a RPG based off the show Space: Above and Beyond. I have a good
RPG system, however I'm looking for a good space combat system to run my
occasional space battles. I want to use FT because I know the system and
because I have some RPG conversion rules for it (complements of The EarthForce
Source Book). However, I want some tips to better modify FT to fit my vision
of space combat. Here is a description of a space battle. Read it, and give
any tips you want. Thanks ahead of time:)

Scott

On board the USS Pensacola, Wolf 3725 Star System, 7 light years from Vesta
Colony. Sunday, April 15, 2063 0915 hrs GMT.

Commodore Jeffrey Owens sat in his chair on the ship's flagbridge, and was
very bored! Owens could never quite get use to these 'new fangeled' starships.
They were just too odd to him as there was no feeling of motion at all. In the
blue water navy, you could feel the rise and fall of a ship, even on a 10,000
ton cruiser, in even gentle seas. That feeling of motion gave you the feeling
of progress, like you were getting somewhere. However, starships were a
different matter.

There was no feeling of motion in space, atleast, not with the ship's dampers
(coming from the ship's faster than light drives) and artificial gravity
generators on. Everything thing was a steady, and boring 1 G. And with no
waves... you never felt like you ever went
anywhere! Throw in the terribly dull routine of anti-piracy/anti-AI
patrols and star system surveys... Jeff began to wish that he never left the
blue navy.

But... things do change. Here he was, Jeff Owens, a Commodore, commanding
cruiser division 22 on a deep space patrol. And here he was... bored out of
his mind!

Normally, Jeff commanded four ships: the USS Pensacola (SCGN-31), the
USS Astoria (SCGN-33), the USS Virginia (SCGN-44), and the USS Truxton
(SCGN-45). However, on missions like this one, his division was split
up into task groups. The Virginia and the Truxton were escorting the
battlecarrier Yorktown, while he patroled with the Pensacola, the Astoria, and
a quartet of destroyers, and a pair of frigates. Now even that small group had
been split up to cover several systems, and the Astoria developed problems
with its FTLD... sending her and the frigate Samuel B. Adams back to base. All
Jeff had with him was the Pensacola and the destroyer Patterson. Just two
little ships, and not much to do...

"Sir" chimed a voice behind him.

Jeff slowly turned his chair around and looked at his young commo officer.

"What do you have Cathy?" Jeff asked.

"Captain Dillard on intercom" she said.

"Okay, switch 'em on"

Jeff turned his chair to face the smallish commo screen. Captain Jessica
Dillard's face quickly appeard, and she seemed rather tense.

Might be something interesting...

"Sir" she snapped quickly, " passive sensors have detected a group of
unidentified starcraft emerging from the system's debris field, and on a rapid
approach vector toward us. Time to contact, six minutes!"

Jeff arched his eyebrow, "What the hell do you mean, 'unidentified'?"

"Just that sir! Only two ships match general profiles as being heavy
transports. The other... profiles are UNKNOWN! None of the ships are
transmitting positive IFF codes. I recomend that the task group goes to
general quarters!"

Jeff considered that for a second, and nodded.

"Javis, signal the Patterson- General Quarters. Captain Dillard, bring
you ship to General Quarters and launch your ready five fighters. Vector CSP
to intercept the bogey force, and tell them to get a visual on them. However,
NOBODY is to FIRE unless instructed by ME! Understand?"

Dillard nodded, and her face vanished.

"Cathy, bring up the tactical tank for me. Lets see what LIDAR has for
us."

"Aye sir!"

In seconds, the large holo tank in front of Jeff burst into light, showing the
system's primary and its simple debris field. Wolf 3725 wasn't much of a
system, just a primary and several debris belts. It was a still born system...
a little engine that billions of years ago
'couldn't'.

Soon, small colored blips appeared, suspended in space. Just outside the main
debris field, four blue blips with American flags emerged with small tags
identifying them: the Pensacola, her escorting
destroyer, and two tiny blue dots representing a pair of SA-43
Hammerhead fighters on combat space patrol (CSP). A couple of feet away, a
small swarm of red blips appearded. Three were the size of the Patterson's
blip, and two had tentative tags identifying them as heavy
transports. The third had a single word under it- UNKNOWN. Around
these three ships were three trios of tiny dots, the size of fighters, all
tagged UNKNOWN. A single thin red line linked the two clusters of
ships, and it shrank constantly- showing the bogie's approach.

Jeff activated his throat mike and spoke into it, "Captain Dillard, have the
bogies responded to hails?"

Her voice filled his small head set, "No sir, no response."

"Okay, stand by."

"Cathy, bring up the task group push"

"Your on sir."

"This is Commodore Owens, the Patterson will take her anti-missile
position and fighters from ready five will assume close escort duty. Task
group will alter course to an approach vector toward bogie group.
All weapons will be at stand-by. Pensacola  will lock onto targets
labeled Alpha and Bravo. Patterson will lock onto Charlie and assume close
defense duty. There will be no firing unless the command is given. That is
all."

Jeff turned back to the open channed to Dillard, "Keep up the hail, what's the
status on our CSP?"

Dillard snapped back, "CSP is on approach to bogie group, ETC is one minute.
Ready five fighters are being launched... NOW!"

Outside the cruiser's hull, lights flashed as the hanger bays opened to the
vaccum of space. Then, one after another, two small ships flashed out of the
bays, their thrusters flairing into the cold night.

At the same time, all along the hulls of the two human warships, sensors
missile cannisters, and cannon were brought to bear toward the inbound ships.
Radar and LIDAR pierced the night, active and pulsing, straining to 'see' the
fleet.

Dillard's voice soon filled Jeff's headset, "Commodore, active LIDAR feed
coming up. We can confirm that two bogies are modified heavy transports,
similar in configuration to AI raider craft! Remaining bogies don't match any
know profiles. We are adding them to the threat catalogue now."

"Understood Captain. Order the CSP to take a quick look at the unknown craft
and burn back here, QUICK!"

"Fire control, this is Owen's speaking. You have my permission to get
targeting solutions on AI craft! All commands, stand by to fire!"

"SIR!" yelled the Air officer, "Bogie fighters are breaking away from the main
group and are heading for our CSP! Fifteen seconds to contact!"

Owens spun back to the holodisplay, damn...

"Dillard, get the CSP out of there!"

"Can't sir! Bogies are too close!"

"Commodore! Delta leader has given 'talley-ho'!"

"Damn... Air officer, vector all remaining fighters to aid CSP, tell them to
disengage as soon as possible and to fall back to the task group, NOW!"

Damn, Jeff muttered... I loosing control over this. Damn...

All of a sudden, the ship's alarm klaxons went off!!

"Flag, this is CIC! We have active LIDAR beams locked on us... HOLY SHIT!!!!
MISSILES OFF THE RAILS!!!!"

Owen's felt all of the color fade from his dark face.

Damn it, gotta do something!

"CATHY! Get a commo off to fleet command: Have encountered hostile silicate
forces, three light warships and nine fighters. Are engageing! Send it!"

Jeff looked quickly back to the display as it showed a swarm of missiles
racing toward the Pensacola. Fifteen seconds!

"CIC, knock the vampires down! All commands, this is task group: Commence
FIRING! REPEAT, COMMENCE FIRING!!!"

The dark void of space suddenly broke into a fit of hellish violence as
missiles raced from launchers scattered all over the Pensacola and the
Patterson. Small, fast
anti-starcraft missiles sped toward the in-bound missiles. Soon, other
larger missiles, Phalanx II missiles flashed from their launchers from the
Pensacola. Brillant streaks of flame belched from their thrusters as they
poured into space. These mammoth missiles activated their sensors and followed
then LIDAR tracks radiating from the enemy ships.

However, other froms also raced from the depths of space. They were small, and
vaguely triangular as their three wings grew from a small, thin hull. In
groups of three, they tore past the small pair of CSP
SA-43s- leaving the earthly craft in balls of flame as bolts of
blue-white plasma
belched from their nose cannons. These fighters, unlike anything any human had
ever seen, tore after the two larger human ships firing plasma bolts into the
human ship's armored hulls.

Jeff watched in silent fascination as his task group's missiles slammed into
the enemy's incoming missiles, all of them exploded on the holo tank. The
explosions were like a small field of blooming dandylions... in seconds, the
field of deadly flowers vanished from sight, and soon the heavy human Phalanx
II's reached their targets.

The small AI ships poured laser pulses and streams massdriver fire into the
approaching missiles. Some vanished in massive globes of fire and metal, but
too many made it through, slamming into the tiny hulls of the silicate ships.
The transports, even with their slapped on armor, were torn from stem to
stern. Large sections of their hulls were torn open, and in seconds the ships
disengrated into huge slabs of metal and expanding gas as reactors spiked and
weapons burst into flames. They were like mini super novas, blasting all of
their energy into the cold void of space. However they were short lived, in
seconds their globes of energy and light dissipated, and the only clue of
their existance in the universe were slabs of melted steel, spinning through
space.

The remaining ship, the unknown ship, spat streams of plasma bolts into the
earthly missiles, killing most of them. The single suvivor was suckered away
from the wedge shaped craft by jammers and decoys. With its consorts dead and
dying, the remaining bogie turned quickly and raced back to the debris field.

Jeff felt his own ship shudder as bolt after bolt slammed into it. However,
the attack was short lived. Turrents on both warships quickly acquired the
fast moving fighter fights, and they blasted away at them with bolts of pure
energy and streams depleted uranium.

Tracers and energy bolts filled silent sky above the two ships, and soon they
found their targets. Three of the dull grey invaders flashed over the
Pensacola's hull, as they past its stern, tracers from the cruiser's point
defense cannons converged on two of their number... both blossomed into fiery
flowers of death. Another craft vanished in flames as it raced past the
Patterson, its life claimed by a fast moving missile. Then, as quick as they
came, the remaining ships raced away, back into the depths of the debris belts
while being chased by defensive fire.

Jeff snapped over the com, "All ships, this is command! Cease firing, repeat,
cease firing. CIC, report!"

A young lieutenant's face appeared on the monitor, his eyes wide with fear but
his voice was calm, "This is CIC. We have confirmed kills on six fighters and
the two transports. Remaining craft have retreated into the debris belt and
have activated ECM. We lost all four Hammerheads. We will relay damage reports
to you as soon as they come up. CIC out."

As quickly as it started, it was over. Jeff sat, stunned in his seat.

What the hell happened?

From: Andrew Martin <Al.Bri@x...>

Date: Mon, 8 Feb 1999 18:44:20 +1300

Subject: Re: Breathing FT life into a description

> Scott <tgunner@earthlink.net> wrote:

> however I'm looking for a good space combat system to run my occasional
However, I want
> some tips to better modify FT to fit my vision of space combat. Here is
Forbid class 1 and larger beam weapons, only use missile armanent. Allow
fighters to be launched in pairs, instead of sixes. Perhaps upgrade fighters
slightly in toughness. Use the sensor rules and let visual ID range be about
6" on the table top. Use plenty of neutrals and innocents with radios that
don't work, are pointing the wrong direction or are on the wrong frequency, or
they speak in a different language. Just a few suggestions, feel free to use
them or not.