From: JAMES BUTLER <JAMESBUTLER@w...>
Date: Sat, 15 Feb 1997 20:21:11 -0500
Subject: Borg ships
Hi everyone,
I just wanted to ask if anyone has any stats for Borg ships (either in Full
Thrust terms or not).
Thanks,
James
From: JAMES BUTLER <JAMESBUTLER@w...>
Date: Sat, 15 Feb 1997 20:21:11 -0500
Subject: Borg ships
Hi everyone,
I just wanted to ask if anyone has any stats for Borg ships (either in Full
Thrust terms or not).
Thanks,
James
From: FieldScott@a...
Date: Sun, 16 Feb 1997 15:34:45 -0500
Subject: Re: Borg ships
James Butler asked: > Hi everyone, I'd put together some stats for one awhile back, but after playtesting it I decided it was WAY too wimpy. Here's v2.0, which I haven't yet tried out. Enjoy, Scott ----------------------------------------------------------- BORG CUBE Mass: 600 Damage Points: 300 Thrust: 4 Warp Drive (FTL) Fire Cons: 13 Ablative Shields (F) 200 points Ablative Shields (P) 200 points Ablative Shields (S) 200 points Ablative Shields (Aft) 200 points 5 x AA-Batteries (F) 5 x AA-Batteries (P) 5 x AA-Batteries (S) 5 x AA-Batteries (Aft) 4 x Quantum Torpedoes (F) 4 x Quantum Torpedoes (P) 4 x Quantum Torpedoes (S) 4 x Quantum Torpedoes (Aft) 3 x Class A Tractor Beams 2 x Superior Sensors 20 x Damage Control Parties 3 x Transporters Cost: 10175 Notes: "Ablative shields" is from my Star Trek rules. Basically they act more like armor, ie -- they get shot away little by little. Each face has 200 points of shielding. Borg AA-Bateries have no burnout roll. "Quantum torpedoes" act like regular pulse torps but do 2d6, and have a 6" longer range with +1 to hit at each range bracket. I gave it lots of extra damage control parties to simulate the Borg's regenerative ability.
From: JAMES BUTLER <JAMESBUTLER@w...>
Date: Sun, 16 Feb 1997 17:42:24 -0500
Subject: Re: Borg ships
> At 08:34 PM 2/16/97 +0000, you wrote:
Thanks for the stats, they are utterly terrifying... Of course, being as they
are stats for a Borg cube, how could they be anything
less...
James