Borg ships

3 posts ยท Feb 16 1997 to Feb 16 1997

From: JAMES BUTLER <JAMESBUTLER@w...>

Date: Sat, 15 Feb 1997 20:21:11 -0500

Subject: Borg ships

Hi everyone,

I just wanted to ask if anyone has any stats for Borg ships (either in Full
Thrust terms or not).

Thanks,

        James

From: FieldScott@a...

Date: Sun, 16 Feb 1997 15:34:45 -0500

Subject: Re: Borg ships

James Butler asked:

> Hi everyone,

I'd put together some stats for one awhile back, but after playtesting it I
decided it was WAY too wimpy. Here's v2.0, which I haven't yet tried out.

Enjoy, Scott

-----------------------------------------------------------

BORG CUBE Mass: 600 Damage Points: 300 Thrust: 4 Warp Drive (FTL) Fire Cons:
13 Ablative Shields (F) 200 points Ablative Shields (P) 200 points Ablative
Shields (S) 200 points Ablative Shields (Aft) 200 points
5 x AA-Batteries (F)
5 x AA-Batteries (P)
5 x AA-Batteries (S)
5 x AA-Batteries (Aft)
4 x Quantum Torpedoes (F) 4 x Quantum Torpedoes (P) 4 x Quantum Torpedoes (S)
4 x Quantum Torpedoes (Aft) 3 x Class A Tractor Beams 2 x Superior Sensors 20
x Damage Control Parties 3 x Transporters Cost: 10175

Notes:

"Ablative shields" is from my Star Trek rules. Basically they act more like
armor, ie -- they get shot away little by little. Each face has 200
points of shielding.

Borg AA-Bateries have no burnout roll.

"Quantum torpedoes" act like regular pulse torps but do 2d6, and have a
6"
longer range with +1 to hit at each range bracket.

I gave it lots of extra damage control parties to simulate the Borg's
regenerative ability.

From: JAMES BUTLER <JAMESBUTLER@w...>

Date: Sun, 16 Feb 1997 17:42:24 -0500

Subject: Re: Borg ships

> At 08:34 PM 2/16/97 +0000, you wrote:

Thanks for the stats, they are utterly terrifying... Of course, being as they
are stats for a Borg cube, how could they be anything
less...

        James