From: FieldScott@a...
Date: Tue, 28 Jan 1997 11:38:41 -0500
Subject: Re: Borg Ship (was: Full Trek Ship Stats)
Mark wrote, > Thanks for the Borg stats. I hadn't posted those stats on the list, but since we're talking Trek anyway, I may as well. Here's what I was playing with (a little small, I know, but I was using it as a starting point): Borg Ship Mass: 300 Damage Points: 150 (21/21/21/21/22/22/22) Thrust 6 Warp Drive Y Superior Shields: (F/S) 150 Superior Shields: (P/Aft) 150 7 x Fire Cons 4 x AA-Batteries (F) (P) (S) (Aft) 8 x A-Batteries (P/F) (P/F) (F/S) (F/S) (S/Aft) (S/Aft) (Aft/P) (Aft/P) Quantum Torpedoes: (F) (F) (P) (P) (S) (S) (Aft) (Aft) 3 x Class A Tractor Beams Superior Sensors 7 x Damage Control Parties Transporters 3 Cost: 6011 AA-Bateries act like in MT, but have no chance of burnout. Quantum torpedoes act like regular pulse torpedoes but do 2d6 damage and have an additional 6" range (giving them +1 to hit at each range interval). The "superior shields" are from my ablative shield rules I posted a few months back. "Superior" is roughly equivilent to LVL-3 screens. Transporters are used for boarding parties. I playtested this against the following Federation Fleet: (I won't bother to inculde stats for these, just mass so you can get an idea.) 1 x Galaxy-class (88-mass) 1 x Nebula-class (70-mass) 2 x Ambassador-class (56-mass) 1 x Excellsior-class (48-mass) 3 x Constellation-class (34-mass) 3 x Miranda-class (28-mass) 4 x Scouts-class (16-mass) Results: the Borg got creamed. It was fun watching the cruisers go POP after one or two shots, but once they were able to force a couple threshold checks on the Borg ship, it was all over. Almost half the Federation Fleet survived! Next time, I figure I'll up the Borg's mass to around 500, add 2 more shield generators and give it double (or even tripple?) the usual number of Damage Control Parties, to reflect the Borgs' regenerative ability.