Borg Ship (was: Full Trek Ship Stats)

1 posts ยท Jan 28 1997

From: FieldScott@a...

Date: Tue, 28 Jan 1997 11:38:41 -0500

Subject: Re: Borg Ship (was: Full Trek Ship Stats)

Mark wrote,

> Thanks for the Borg stats.

I hadn't posted those stats on the list, but since we're talking Trek anyway,
I may as well. Here's what I was playing with (a little small, I know, but I
was using it as a starting point):

Borg Ship Mass: 300
Damage Points:  150   (21/21/21/21/22/22/22)
Thrust 6 Warp Drive Y
Superior Shields: (F/S)  150
Superior Shields: (P/Aft) 150
7 x Fire Cons
4 x AA-Batteries (F) (P) (S) (Aft)
8 x A-Batteries (P/F) (P/F) (F/S) (F/S) (S/Aft) (S/Aft) (Aft/P) (Aft/P)
Quantum Torpedoes: (F) (F) (P) (P) (S) (S) (Aft) (Aft) 3 x Class A Tractor
Beams Superior Sensors 7 x Damage Control Parties Transporters 3 Cost: 6011

   AA-Bateries act like in MT, but have no chance of burnout.
Quantum torpedoes act like regular pulse torpedoes but do 2d6 damage and
have an additional 6" range (giving them +1 to hit at each range
interval). The "superior shields" are from my ablative shield rules I posted a
few
months back. "Superior" is roughly equivilent to LVL-3 screens.
Transporters are used for boarding parties.

I playtested this against the following Federation Fleet: (I won't bother to
inculde stats for these, just mass so you can get an idea.)

1 x Galaxy-class  (88-mass)
1 x Nebula-class  (70-mass)
2 x Ambassador-class  (56-mass)
1 x Excellsior-class  (48-mass)
3 x Constellation-class  (34-mass)
3 x Miranda-class   (28-mass)
4 x Scouts-class  (16-mass)

Results: the Borg got creamed. It was fun watching the cruisers go POP after
one or two shots, but once they were able to force a couple threshold checks
on the Borg ship, it was all over. Almost half the Federation Fleet survived!

Next time, I figure I'll up the Borg's mass to around 500, add 2 more shield
generators and give it double (or even tripple?) the usual number of Damage
Control Parties, to reflect the Borgs' regenerative ability.