> Matt Tope wrote:
> Now, the other week, I had a small 2000 cpv fleet, consisting of 4
What boarding combat rules did you use?
> Oerjan wrote:
> Now, the other week, I had a small 2000 cpv fleet, consisting of 4
In the end I only lost 1 destroyer to boarding, [...]
> What boarding combat rules did you use?
We were using the boarding cutter and boarding action rules designed by Beth
and Derek Fulton (hi guys, great rules, thanks for sticking them up
for us lesser mortals to use!). The only changes we made were to the boarding
cutters themselves. In the first game using them with the new fighter rules we
found 2 CEF were not enough to make them useful for more than 1 turn, and the
player using them found 50 to 60 of them a bit
beyond his accountancy skills, so we came up with the idea of replacing their
CEF with a simple die roll. At the end of each turn 1 roll was
made per surviving pod to see if life support/power failure had occurred
or indeed if the unpleasant things inside the pods had got bored and simply
devoured each other. If it had only made a primary move then the pod was
removed from play on a roll of 6, if it had made a secondary
move and/or jinked it was removed on a score of 4+. This system, though
fairly arbitrary, worked well considering the number of pods/cutters in
play, and led to many an amusing Benny Hill (please forgive me) style chase
sequence with cutters chasing starships around the place.
When fired on I treated the cutters as heavy missile's under the new
rules, though for heavy weapon hits such as pulse topes or K-guns we
actually rolled for damage as the pods do have 2 hull points.
Regards,
G'day,
> We were using the boarding cutter and boarding action rules