Boarding party ships

2 posts ยท Aug 2 1998 to Aug 3 1998

From: mehawk@c... (Michael Sandy)

Date: Sun, 2 Aug 1998 14:52:11 -0800

Subject: Boarding party ships

(Not having the Fleet Book yet, or a reliable FTiii shipbuilder program, some
of the numbers may be off)

Boarding Pod: cost
Mass 6	(So as to fit in standardized Fighter Bays)    6
Thrust 8 Drives, Mass 2 6 Weak Hull Mass 1 2 Streamlined hull Mass 1? Troops
Mass 2?

Great, it costs under 20 points, I thought. That is before the 27 points for
the Bay it takes up, not to mention the 9 points for the parent ship's hull or
the parent ship's drives, easily another 9 points.

Much, Much cheaper to stick it on a tug.

Now I have a question: Given that a boarding pod can empty its entire troop
complement into an enemy ship in a single turn, why would it take so long to
'arm' it by using the fighter bay rules?

Another use for the boarding pod would be as a salvage ship, subbing in repair
crews for troops. How much mass does a repair crew take up? (assume the ship
they are salvaging has lost life support...)

If a ship transfers crew off during a fight in order to salvage another ship,
do you have to refigure where the crew boxes are on the damage chart?

What would people think of a special weapon which does damage to crews instead
of to the ship itself? (Probably too hard to fairly implement, but I was
thinking of some weird Star Trek monsters...)

Once I get the right numbers, I'll probably register the 'boarding pod' as a
VIP passenger shuttle. They generally
would be planet-based, but if the Admiral of the Fleet or
important politicos were travelling onboard then they'd probably attach the
shuttle in place of a fighter squadron. High mucketymucks would be spared the
awkward umbilical transfers, not to mention the ability to be greeted in style
in the Hangar by a decent reception commitee.

From: Noah Doyle <nvdoyle@m...>

Date: Sun, 2 Aug 1998 22:34:35 -0500

Subject: RE: Boarding party ships

Michael Sandy writes

(Not having the Fleet Book yet, or a reliable FTiii shipbuilder program, some
of the numbers may be off)

Boarding Pod: cost
Mass 6	(So as to fit in standardized Fighter Bays)    6
Thrust 8 Drives, Mass 2 6 Weak Hull Mass 1 2 Streamlined hull Mass 1? Troops
Mass 2?

Great, it costs under 20 points, I thought. That is before the 27 points for
the Bay it takes up, not to mention the 9 points for the parent ship's hull or
the parent ship's drives, easily another 9 points.

Much, Much cheaper to stick it on a tug.

Now I have a question: Given that a boarding pod can empty its entire troop
complement into an enemy ship in a single turn, why would it take so long to
'arm' it by using the fighter bay rules?

XXX Takes a lot longer to load a pod with troops prepped for combat, than it
does for those same troops to perform their assault out of the pod. PA
troopers might have to walk in backwards to acheive the proper
orientation when egressing.  I figure that it would take 1-2 turns to
load a pod.XXX

Another use for the boarding pod would be as a salvage ship, subbing in repair
crews for troops. How much mass does a repair crew take up? (assume the ship
they are salvaging has lost life support...)

XXX Same as I would expect for marines - they'd assume that the ship
they are going to has lost life support as well, or it will soon...XXX

If a ship transfers crew off during a fight in order to salvage another ship,
do you have to refigure where the crew boxes are on the damage chart?

XXX That would depend if you were sending over just DCPs (no) or a prize

crew (yes). You wouldn't have to, but I would. But I'm picky about wierd
things. XXX

What would people think of a special weapon which does damage to crews instead
of to the ship itself? (Probably too hard to fairly implement, but I was
thinking of some weird Star Trek monsters...)

XXX The old SIlent Death expansion 'Night Brood' (cool minis!) had some rather
exotic weapons, that might be more appropriate for
Sa'Vasku-types.
One was a Spore Launcher. It fired missiles that, when they hit a ship,
released a compound/organism/whatever that consumed all organic-type
materials - plastics and flesh, to name a few.  It ate up a random
number of crew units per turn. They also had a Grappling Tube, a very
close-range
weapon that allowed a ship to convert another ship into repairs. It was

slow, and the target had to be non-firing & non-manuvering, but it was
useful.XXX

Once I get the right numbers, I'll probably register the 'boarding pod' as a
VIP passenger shuttle. They generally
would be planet-based, but if the Admiral of the Fleet or
important politicos were travelling onboard then they'd probably attach the
shuttle in place of a fighter squadron. High mucketymucks would be spared the
awkward umbilical transfers, not to mention the ability to be greeted in style
in the Hangar by a decent reception commitee.

Michael Sandy

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