From: Mike.Elliott@b...
Date: Fri, 14 Nov 1997 09:37:17 +0000
Subject: Re: Boarding action idea was Re: Jovian Chronicles GZG Adapt
Hi all, Here's some [unofficial] thoughts on modifications to SGII for boarding actions: STARGRUNT II FIBUA The following rules modifications allow the STARGRUNT II system to be used for house-to-house type actions and combat aboard spaceships. Turn Sequence Players alternately activate an indvidual figure. Activation markers can be kept "off table" provided figures are individually identified in some way (e.g. a number on the base). Playing Area The playing area is gridded in squares. Each square should be big enough to place a single figure on it. Each square is equivalent to a distance of 1" in the normal game. Actions Each figure has two actions per activation. Only designated leaders can transfer actions to subordinates. Firing To hit: Nominate target figure and measure range in squares. The range must not be measured diagonally, only counting squares up, down, left or right. Target rolls Range Die (based on the range band for the Firer's weapon). Firer rolls Quality Die + Firepower Die (For small arms, a weapon with a FP of 1, rolls a D4, an FP of 2 rolls a D6 and an FP of 3 rolls a D8). A MINOR success hits a random figure (within line of sight and at the same range band) A MAJOR success hits the targetted figure To resolve hit: Target rolls Armour Die Firer rolls Impact Die Results as in SGII. Reaction See SGII p.26. Test as normal If drop 1 CL then SUPPRESSED If drop 2 CL then PANIC Roll of 1 when removing PANIC = nerve failed Close Combat more or less as in SGII (further details later) Cheers Mike Elliott ______________________________ Reply Separator ____________________________ _____ Subject: Boarding action idea was Re: Jovian Chronicles GZG Adapta... Author: owner-ftgzg-l@bolton.ac.uk at INTERNET Date: 14/11/1997 7:30 Subject: Boarding action idea was Re: Jovian Chronicles GZG Adaptatio