Boarding action idea was Re: Jovian Chronicles GZG Adapt

1 posts ยท Nov 14 1997

From: Mike.Elliott@b...

Date: Fri, 14 Nov 1997 09:37:17 +0000

Subject: Re: Boarding action idea was Re: Jovian Chronicles GZG Adapt

Hi all,

Here's some [unofficial] thoughts on modifications to SGII for boarding
actions:

STARGRUNT II FIBUA

The following rules modifications allow the STARGRUNT II system to be used
for house-to-house type actions and combat aboard spaceships.

Turn Sequence

Players alternately activate an indvidual figure. Activation markers can be
kept "off table" provided figures are individually identified in some way
(e.g. a number on the base).

Playing Area

The playing area is gridded in squares. Each square should be big enough to
place a single figure on it. Each square is equivalent to a distance of
1"
in the normal game.

Actions

Each figure has two actions per activation. Only designated leaders can
transfer actions to subordinates.

Firing

To hit: Nominate target figure and measure range in squares. The range must
not be measured diagonally, only counting squares up, down, left or right.
Target rolls Range Die (based on the range band for the Firer's weapon).
Firer rolls Quality Die + Firepower Die (For small arms, a weapon with a
FP of 1, rolls a D4, an FP of 2 rolls a D6 and an FP of 3 rolls a D8). A MINOR
success hits a random figure (within line of sight and at the same range band)
A MAJOR success hits the targetted figure

To resolve hit: Target rolls Armour Die Firer rolls Impact Die Results as in
SGII.

Reaction

See SGII p.26. Test as normal If drop 1 CL then SUPPRESSED If drop 2 CL then
PANIC Roll of 1 when removing PANIC = nerve failed

Close Combat more or less as in SGII (further details later)

Cheers Mike Elliott

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Subject: Boarding action idea was Re: Jovian Chronicles GZG Adapta...
Author:  owner-ftgzg-l@bolton.ac.uk at INTERNET
Date:    14/11/1997 7:30

Subject: Boarding action idea was Re: Jovian Chronicles GZG Adaptatio