From: Thomas Barclay <Thomas.Barclay@s...>
Date: Fri, 19 Apr 2002 16:34:08 -0400
Subject: Blimpishness
1) Imagine a stealth dirigible as an insertion vector for CT or SOF teams. Quiet, comes in at night so visual cam isn't a big issue, made of radar absorbing materials, etc. Your SOF team fast-ropes down without anyone ever hearing the incoming chopper (especially if you can set yourself up, use wind drift and no motors). 2) Neutralizing an annoying blimp: 1) C batts or anything else that might reach orbit 2) Thor satellites (hello Mr.Blimp... try to dodge my fin stabilized penetrators moving at terminal vee) 3) Fighters (if the blimp is a big enough menace) 3) Why blimps aren't so safe: Can't manouver quickly enough. A fighter can both provide offensive punch and defensive countermeasures part of which are manouver based. The blimp has a more reduced defensive array. It may have more countermissiles/etc, but it can't dodge HELfire or other attacks terribly well. 4) Why blimps lack in some cases: One thing I didn't see mentioned is their ability to operate effectively in storm conditions, high winds, etc. - They don't usually have enough gusto to push themselves well through a strong head wind. Not exactly a recommendation if your infantry guys are depending on yon blimp for support or resupply. I can see places an LTA vehicle makes lots of sense. I can see good uses for them in providing eyes in the sky for fleets/ground units especially on low-intensity conflicts. I can see them being used by SOF. I can see them being used by logistics command. But they can't handle active threats too well and they have a significant logistical train themselves (to launch, recover, or repair). PS - Make sure you don't use Hydrogen as lift-gas.... ;)