Size 12, Armour 12 Grav, FGP, 2 DFFG/5 Turrered. 2 HEL/5 Turreded, 1
MDC/5 turred, 2 APSW, GMS/H Supior gidiance, Supior fire control, 11
Stealth, Supior ECM, 362 points. I do no have DS/2 but I downloaded
Thrust and It got a DS vechial maker so I decied to make a very BIG tank.
Aaron Davis
http://www.geocities.com/timessquare/castle/8274/index.html
> At 08:17 PM 9/8/98 +0000, you wrote:
Only 362 points? There's something seriously wrong with the DSII vehicle
generator you are using then. I have much, much smaller vehicles that are more
expensive than your monster. My guess is there is a serious glitch in the
program!
> On the fine day of 9/9/98 2:39 am kx.henderson@qut.edu.au wrote:
> At 08:17 PM 9/8/98 +0000, you wrote:
Below is a raw text (the actual saved data) output from a Mac DSII
vehicle application I created for Geo-Hex. Sorry about the numbers and
data tags, I don't have the time to remove them to make viewing easier.
The App limits vehicles to size 7 so the cost is off, but the total points on
a class 7 with all the weapons listed and limiting the armor to 7 is still 677
points. My guess is that pushing up the size to 12 would
be (5 times approx. 28 = 140) and pushing up the armor to 12 would be (5
times approx. 18 = 90) for a whopping grand total of 903 point or there about.
[Vers] 1.0
[RwcL] 1 Rule - weapon count limit
[RwsL] 1 Rule - weapon size limit
[RfnL] 1 Rule - fire con limit
[Name] Monster
[Type] Outa this World
[Note]
[Size] 7 Oversized (7) Size Class
[Slth] 0 Stealth Level
[TSig] 7 Target type of D4 close rng (unused data - for viewing
only)
[Mobl] 8 Mobility Type - Grav
[Chas] 1 Chassis Type - Closed top
[Powr] 3 Power Plant - FGP
[FrCn] 1,3 1 Superior Fire control system(s)
[ECM ] 3 Superior ECM system
[Armr] 7 Armor
[ADS ] 0 None ADS
[Amph] 0 Amphibious
[APFC] 0 APFC
[APSW] 2 APSW
[ArtO] 0 Artillery Observer
[BkUp] 0 Backup System
[BrLr] 0 Bridge Layer
[CrgC] 0 Cargo
[CmdC] 0 Command & Control
[CBR ] 0 None CBR
[DFO ] 0 DFO
[Engr] 0 Engineering System
[InfC] 0 Line Infantry
[LAD ] 0 LAD
[Mine] 0 Minelayer
[PDS ] 0 None PDS
[RpRc] 0 Repair & Recovery
[VehC] 0 Vehicle Transport
[CapU] 60 Capacity Used (unused data - for viewing only)
[Cost] 677 Point Cost (unused data - for viewing only)
[Wpn ] 1,6,5,2 Weapon #1 DFFG/5 Turret
[Wpn ] 2,6,5,2 Weapon #2 DFFG/5 Turret
[Wpn ] 3,5,5,2 Weapon #3 HEL/5 Turret
[Wpn ] 4,5,5,2 Weapon #4 HEL/5 Turret
[Wpn ] 5,4,5,2 Weapon #5 MDC/5 Turret
[Wpn ] 6,9,2,3 Weapon #6 GMS (Supr)/2 Special
Kelvin wrote in reply to Aaron Davis:
> >Size 12, Armour 12 Grav, FGP, 2 DFFG/5 Turrered. 2 HEL/5 Turreded, 1
Hm - let's see:
Size 12 -> 12x5 = 60 pts
Armour 12 -> 60x12x.2 = 144 pts
Grav drive -> 1x(60+144) = 204 pts
FGP plant -> 0.6x(60+144) = 123 pts (FRU)
2xDFFG/5 -> 2x5x15 = 150 pts
2xHEL/5 -> 2x5x12 = 120 pts
MDC/5 -> 5x10 = 50 pts
Superior FC -> 4x5 = 20 pts
1 extra APSW 4 = 4 pts
GSM/H/Super. 60 = 60 pts
Stealth 11 -> 20x11x12 = 2640 pts
Superior ECM 45 = 45 pts
---------------------------------------------------------------
Total cost: 3620 pts
It seems that the design program either can't show larger point values than
999, or it divides all PVs by 10 <shrug>
Note that all five main weapons are mounted in the same turret, and
therefore have to shoot at the same target - though unfortunately the
rules don't allow you to fire more than one set of linked guns, so you have to
choose either the twin plazgun OR the twin laser OR the mass driver OR the
missile launcher.
It'd probably take a close range hit from a DFFG/3 or bigger to kill
this
baby - or a BOOM hit, or a nuke - but I can get a LOT of fast tanks with
DFFG/3s for 3600 points, and the monster can only kill at most one of
them per turn :-) It is pretty vulnerable to "Systems Down - Target" and
"Mobility" hits, too.
Regards,
> Oerjan Ohlson <oerjan.ohlson@nacka.mail.telia.com> wrote:
I checked agian and it only displayed da first 3 ditgeds. The cost is 3629.
BTW I do not have DS so I have no idea about any of the rules I just posted it
to change the topic of the main desscussion from Claudia and simalar stuff.
The thread is beging to SCARE me;)
On the fine day of 9/9/98 7:21 pm oerjan.ohlson@nacka.mail.telia.com
wrote:
> Stealth 11 -> 20x11x12 = 2640 pts
> ---------------------------------------------------------------
Thanks to Oerjan I realized that I goofed on my earlier email on this
subject - I totally overlooked the stealth. Of course I also
approximated the adjustments from size 7 to size 12 and Armor 7 to 12.
Arghhh... this'll teach me to jump out there when I should of added things up
a bit more carefully.
> On Wed, 9 Sep 1998, Oerjan Ohlson wrote:
> Kelvin wrote in reply to Aaron Davis:
3620 pts for one vehicle, which can kill one target a turn. For 2500 pts, I
can feild an entire COMPANY of Size5 superheavy tanks, each with
2xMDC/4. That's ten tanks...(I just finished painting them...)
This 'supertank' is even less dangerous than a proper multi-FireConned
Ogre, and with much less firepower than one Company of my sprhvies I've
walloped Ogres, right Murray?
I'm afraid that this isn't a "BIG TANK", but just a "BIG TARGET"...
Later,
Brian (burger00@camosun.bc.ca)
> It seems that the design program either can't show larger point values
and
> "Mobility" hits, too.
> Oerjan Ohlson <oerjan.ohlson@nacka.mail.telia.com> wrote:
More likely the point value is formatted to show only the first three digits.
> Total cost: 3620 pts vs 362.
Is this the program that let's you build both Full Thrust ships and DSII
vehicles? If it is, the points display text box is only three characters long,
that's why the full point value doesn't show up. You can scroll the text box
to see the full value. It's probably three thousand six hundred something.