Beth's latest poll

3 posts ยท Aug 2 2000 to Aug 3 2000

From: Barclay, Tom <tomb@b...>

Date: Wed, 2 Aug 2000 17:13:32 -0400

Subject: Beth's latest poll

Movement: Vector (like there is any other...)

Duration of Game: typically less than 8 turns (though probably 2-4 turns
in battle). usually the closing action with a wee bit of sparring, then either
two passes with a break in between or a pass followed by a turn in for a close
range knife fight. Generally if one side would like to hold open range, unless
it has a thrust advantage, it can't. The other side knows it has to close and
does so, taking licks along the way. I haven't yet seen BOTH sides wanting to
hold open range.

Ship Damage: usually you can tell who won. unless we're doing a scenario with
specific victory conditions, most times there is a decisive conflict
and one side is reduced to non-viable (at fleet level) combatant status

Table: Floating sometimes, Fixed sometimes (but sometimes its a floor so
that's large or a 6x10 table)

From: David Reeves <davidar@n...>

Date: 03 Aug 2000 09:59:24 -0500

Subject: re: Beth's latest poll

> Beth Fulton wrote:

> a) What movement system do you play?

modified cinematic, floating map (3.5'x8' table)

> b) How long do you games last?

turns: 6-12 (usually)
time: about 3 hrs (moderate fleet sizes)

> c) How damaged are the ships at the end and how quickly do they fall

after the initial strike, folks lose a couple of ships about every 3 turns.

dave

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Thu, 3 Aug 2000 17:45:18 +0200

Subject: Re: Beth's latest poll

> Barclay, Tom wrote:

> Generally if one side would like to hold open range, unless it has a

I've seen this happen (both sides trying to keep the range open), but only
when the opposing commanders didn't know what weapons the other
side had - and it usually only lasts until the first long-range
exchange of fire. After that the commander of the shorter-ranged force
generally changes his mind <g>

Regards,