From: Barclay, Tom <tomb@b...>
Date: Wed, 2 Aug 2000 17:13:32 -0400
Subject: Beth's latest poll
Movement: Vector (like there is any other...) Duration of Game: typically less than 8 turns (though probably 2-4 turns in battle). usually the closing action with a wee bit of sparring, then either two passes with a break in between or a pass followed by a turn in for a close range knife fight. Generally if one side would like to hold open range, unless it has a thrust advantage, it can't. The other side knows it has to close and does so, taking licks along the way. I haven't yet seen BOTH sides wanting to hold open range. Ship Damage: usually you can tell who won. unless we're doing a scenario with specific victory conditions, most times there is a decisive conflict and one side is reduced to non-viable (at fleet level) combatant status Table: Floating sometimes, Fixed sometimes (but sometimes its a floor so that's large or a 6x10 table)