A late reply; I haven't had time to look properly at them 'til now.
> " Emines:
> before fighter's secondary movement the mine detonates, any ships
I'm not surprised you find it a bit underpriced :-/
Comparison to SMLs: * May be easier to hit with in Vector (depends on the SML
template used) * Able to hit fighters (and SMs), allowing no dodges * Hits
multiple ships (particularly if they huddle together to benefit from ADFCs) *
PDS can't stop it, so the average damage on *each ship* hit is higher
than 1 SM vs 2 PDS (damage averaged over the entire template taking the
differing sizes of the damage zones into account). * The launcher is somewhat
bigger if you want the same arcs as the SML.
Its only drawback compared to the SML is the higher launcher Mass, but if you
play Vector wide fire arcs aren't as vitally important as they are in
Cinematic.
> "Heavy Beams
Is it possible to feed a single projector from more than one capacitor?
(I
devoutly hope not, but the rule doesn't say)
> " It does not have to use all its stored energy at one time, though
> reroll which is counted at full value with no range or screen
Is the re-roll die also re-rolled on a 6, like normal beam dice?
Did you resolve if re-rolls were allowed if the die roll modifier was
-6 or larger (the EFSB errata says no)? I missed that reply :-(
> "To recharge the capacitor, at the start of each turn, during the
What happens if it is damaged a second time? Nothing, destroyed,
reduced to 1/4 of the original capacity?
Can the halved capacity be restored by DCPs?
> "On a 6 the capacitor is knocked out completely and any associated
Are damage control parties able to repair this damage? What happens if the
capacitor is hit by a needle beam? Is the damage from the capacitors scored
against hull or armour? (I assume hull, but it needs specifying)
Later,
G'day Oerjan,
(I finally learnt how to say your name properly... well kinda properly given
an accent I've found half the world can't understand!...;))
> I'm not surprised you find it a bit underpriced :-/
I said it was a work in progress;)
> "Heavy Beams
> Is it possible to feed a single projector from more than one capacitor?
Nope.
> Is the re-roll die also re-rolled on a 6, like normal beam dice?
Yes - at least that's how we've been playing it.
> Did you resolve if re-rolls were allowed if the die roll modifier was
On a -6 yes, not anything larger (i.e. given minuses for screens etc you
can go down to 0 damage on your primary roll and just hold out in the hope
of a re-roll). Though maybe they said yes to this becuase its unlikely
to happen if I'm rolling... in the southern hemisphere that is, I've found
there's a strange reversal in polarity in that curse when I travel to the
other hemisphere....;)
> <Damage causes capacitor rating to be halved>
It hasn't actually happened to be honest, initial response would be got
through the process again (i.e. to 1/4), but on second though straight
to zero would probably be more in keeping with the rest of the FT systems.
> Can the halved capacity be restored by DCPs?
Haven't tried that yet either. I have a felling that EFSB said No (i.e.
permanently to half), but I don't have the book with me right now.
> <Damage causes capacitor to be knocked out>
Once again I'd say the feeling I've got is No
> What happens if the capacitor is hit by a needle beam?
Tricky that I guess as no other systems go critical when taken out (thinking
core systems here), but I guess that there should be a chance the capacitor
goes up.
> Is the damage from the capacitors scored against hull or armour? (I
I think it was half and half.
> Later,
Thanks
Beth
Yes there is. Look again at the rules for a charged Wave Gun (MT p.4) when it
is hit by a needle beam or fails a threshold check. It takes damage equal to
the current charge of the Wave Gun capacitors.
G'day Brian,
> Yes there is. Look again at the rules for a charged Wave Gun (MT p.4)
when
> it is hit by a needle beam or fails a threshold check. It takes damage
Thanks, I knew that wave guns blew up if thresholded, but I'd forgotten about
what happened when hit by needle beams.
Cheers
Beth
Beth wrote (welcome back, BTW):
> (I finally learnt how to say your name properly... well kinda
<chuckle> Lowland Scots tend to be better at pronouncing my name than people
raised on Queen's English, so I'm not entirely certain your Aussie accent
works against you here <g>
> >> "Heavy Beams
Good. Makes it worthwhile to at least think about the bigger capacitors
<g>
> >Did you resolve if re-rolls were allowed if the die roll modifier
> hope of a re-roll).
But you can't hit a target with level-1 screens beyond range 30 (since
that'd give you a -7 modifier)?
> >><Damage causes capacitor rating to be halved>
It can become quite important after a threshold or two, too :-/
> >Can the halved capacity be restored by DCPs?
I checked before I asked :-/ EFSB doesn't have any damage control rules
at all unless there's an RPG player character aboard the ship.
> >><Damage causes capacitor to be knocked out>
> >What happens if the capacitor is hit by a needle beam?
Core systems can't be hit by needle beams. Waveguns go BOOM when hit by
needles, but they do that on any threshold hit as well.
> >Is the damage from the capacitors scored against hull or armour? (I
Sounds a bit strange that internal damage (particularly from a Core-ish
system) would reach the armour through the hull, but if you say so <g>
Regards,
G'day Oerjan,
> <chuckle> Lowland Scots tend to be better at pronouncing my name than
So you'd know I'd say your name, but not the rest of the conversation....;)
> Good. Makes it worthwhile to at least think about the bigger capacitors
I must admit I do tend to go for a few medium sized arrays rather than one
HUGE all or nothing set, but I do that with my FSE SM designs too I guess I
just don't like putting all my eggs in one basket. Having said that I do have
one ship with a class 6 capacitor feeding only one projector, when it works
its impressive... and when it doesn't as I roll and get 1 1 2 1 2 1 at least
it amusing hearing all the guys make PHUT noises at me;)
> But you can't hit a target with level-1 screens beyond range 30 (since
My gut reaction would be nope, I guess you could have it as a minus to reroll
damage, but I just don't like the feel of it... PSB would probably be along
the lines of it really wasn't that strong enough to beat the distance and the
screens and so dissipated with no effect.
> >><Damage causes capacitor rating to be halved>
I've been thinking this over and I would go with first time its knocked to
half and 2nd time its gone completely, but (and in answer to another point you
raised) I would let this damage be repaired by DCPs, but I wouldn't let ones
that explode outright be repaired (less left to work with).
> What happens if the capacitor is hit by a needle beam?
Well that proves it out of sight, out of mind, don't play FT for 3 weeks and I
forget the few rules I did know!;) OK lets settle with they do go BOOM if
needle beamed (this is gonna hurt I can tell).
> I think it was half and half.
Good to see your a man that knows they order of things... if I say so of
course thats the way it is!;) Seriously though I shouldn't have tried to
answer my email with
red-level
jetlag as I interpreted that to mean damage dished out in fire not from the
explosion in a threshold (which was dumb to say the least seeings as that was
what you'd been asking about for the rest of the post). Know I'm down
to only pale yellow jet-lag, I'd say it all goes on the hull for the
very reason you stated;)
Hope that clears it up;)
Cheers
Beth