From: Ryan Gill <rmgill@m...>
Date: Mon, 7 Jul 1997 02:02:48 -0400
Subject: Berserkers in FT?
I have picked up one of my copies of Berserker by F. Saberhagen and have begun to wonder about an interesting campaign which focuses on Berserkers. I have yet to start to play FT, but the Idea of running berserkers seems likea a pretty interesting idea. (I've been playing DSII having given up on GW... I' plan on starting FT once I get the brown water and interface portion of my forces for DS set...) So, has any one tried this yet? What about the issues of super huge ships? I understand that super huge tonnage ships are sorta out of the scope of the game... What are the problems of this? Also what of the robotic quality of the berserkers? They tend to follow random processes as far as strategy goes. They are also very daft to subtle tricks. If you've never read any of the berserker book I'll try to explain... Berserkers are huge (some as large as New Jersey (the state in the US). Most are incredibly old and have many scars of past engagements. They were created by a race on the other side of the galaxy that was loosing a war with another race. They are all based on an organic core brain, with random programing incorporated to help with making them unpredictable. Hence the name Berserkers. One story follow that a comedian is captured by a berserker. The comedian manages to convince the damaged berserker that lack of humor is life (berserkers_must_ destroy all life) and that must be irradicated. The berserker reconfigures its weapons to stamp out life, and procededs to attact a planet with large creame pies and fireworks etc...The humans manage to destroy it with much dismay... Most stories have the berserkers just barely held back with draws in the engagements. Humans that cooperate are called "goodlife", those that fight the berserkers are "badlife". Ohh, one more thing, the larger berserkers have the ability to land on a planet and mine ore to repair themselves and build more berserkers.