From: Thomas Barclay <Thomas.Barclay@s...>
Date: Wed, 5 Jun 2002 12:40:01 -0400
Subject: Beginner's SG
the poster said: I wanted to suggest the following data values: Regular quality, veteran for the power armour guys. Assault rifle: FP2 IMP D10 Laser: FP D12 IMP D8 Heavy Laser: FP D12 IMP D8* --> Having a FP of D6 + 2D12 is fairly powerful. --> Lasers justify these stats if they are "sniper weapons" in the hands of sniper trained marksmen. If not, FP 2 or 3, IMP D8 might be appropriate. You will find rolling QD + D6 + 2D12 will give lots of death. First shot will matter more. The AGL will just exacerbate this situation. Enemy using D4 armour will get pretty beat up. --> As you have the same number of manouver units on each side, giving one side 6 EW chits will basically ensure the other side never succeeds in a comms roll. --> Similarly adding Marksmen and Snipers (Snipers particularly are overblown... 1 sniper can tie down almost an entire enemy platoon because of the mechanics of sniper fire) will also augment firepower over the "norm". If you plan to use marksmen, do it sparingly. I never allow more than one per squad, and more than one or two per platoon really starts to show itself. And even then, I only use the rules on marksmen at http://www.stargrunt.ca/rules/sg2_marksmen/sg2_marksmen.htm because they are not as powerful as snipers. Things to consider: In SG2, you have to look at the FP dice being thrown. A typical squad might have D10-12 FP from rifles, D8-D12 from a support weapon. Adding extra dice starts to affect the gameplay fairly fast. Casualties occur more often, as do suppressions. Cover and first shot both become more important. EW can really screw up an enemy's battle plan. If throwing it in, which I wouldn't advise in my first game, I'd be careful to see that each side has only ONE EW figure. Or leave it out until you get a feel for the rest of the game as it can be fairly disruptive. (Extreme example from experienced player: 24 GMS/P of 27 fired in a 3 platoon size game resulted in misses - many due to jamming - and lots of orders also did not make it). Also, get Allan Goodall's Index to help you find things. And take a look in the FAQs section here for errata and other rules commentaries that might help out. http://www.stargrunt.ca/ref_info/ref_info_index.htm T.