beam classes: repairing; armour

2 posts ยท Jun 23 1999 to Jun 24 1999

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Thu, 24 Jun 1999 09:51:24 +1000

Subject: RE: beam classes: repairing; armour

Armour is useful for delaying that first threshold check, but the next
threshold hits quickly.  Also, ships with armour only have about 5-10%
mass (any more than this isn't efficient against armour piercing weapons).
Sometimes this mass is of more benefit to buy screens or a larger hull.

The benefit of a larger hull, is that you space out both the damage between
threshold checks, and you don't lose crew as fast, which becomes important
when you need to repair damage.

'Neath Southern Skies - http://users.mcmedia.com.au/~denian/
Commodore Alfred K Hole - RNS Indy's Folly [CB]
Captain Nicolette O'Teen - RNMS Golden Spear [CB]
EBD Medusa

> -----Original Message-----

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Thu, 24 Jun 1999 07:23:52 +0200

Subject: Re: beam classes: repairing; armour

> Brendan wrote:

> Armour is useful for delaying that first threshold check, but the
weapons).

Well, it still delays your first treshold check(s) by a fair number of points
<g> Still, having more than half as much armour as hull boxes
isn't a very good idea - if hit by armour-piercing weapons (only)
you're guaranteed to take the first treshold check before running out of
armour, and a Teske field could ruin your day as well. (It would anyway, of
course <g>)

> Sometimes this mass is of more benefit to buy screens or a larger

In the case of a "larger" (I assume you mean "stronger" rather than "higher
total Mass"?), it is usually better to have a hull one level
weaker + 10% armour than to have the stronger hull but no armour. The
only real exception to this is that an unarmoured Weak hull is slightly
better than a Fragile hull with 10% armour, due to re-rolls and
armour-piercing weapons.

As for screens, well - all armour-piercing weapons in the game so far
ignore screens completely... if the enemy can inflict more than 1/3 the
raw damage (ie, before screens) you suffer with armour-piercing
weapons, your screens were a waste of points and Mass; you'd've been better
off with armour or more weapons.

> The benefit of a larger hull, is that you space out both the damage

Not true IMO. On average, the armoured ship has more weapons working after
suffering the same amount of damage than the unarmoured one, because it
doesn't start taking treshold checks as early. Not having to repair systems is
IMO preferrable to having slightly longer time to
repair them once they are lost :-/

Later,

Regards,