beam class sizes - smaller is better?

3 posts ยท Jun 22 1999 to Jun 23 1999

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Tue, 22 Jun 1999 21:40:48 +0200

Subject: Re: beam class sizes - smaller is better?

> Glen Bailey wrote:

> I would think having a high thrust factor would mean you want

How do you get to knife-fighting range if your opponent has the same
Thrust rating as you do and wants you at long range? Unless you can
catch him between your ships and some fixed point - slow transports, a
base or something else he has to protect, or the famous "edge of the
universe" - you don't. Most games do have the "edge of the universe",
however <g>

> Plus one threshold check isn't going

On the other hand you're almost guaranteed to lose some of the Class-1
batteries each treshold check... and it usually takes longer (or at
least more DCP time) to repair two Class-1 than it does to repair one
Class-4.

> Can anyone with more experience give their views on big

If you have the room to maneuver, the combination of long range and
high thrust can be quite devastating - look at the battle between Indy
and Noam where Noam used his NI stealth ships for an archived example.
If OTOH the long-ranged force doesn't have enough space to maneuver in,
it is in trouble.

Having said this, the Class-4 is intentionally weaker than the Class-3,
at least on normal-sized tables. We wanted a simple mechanic allowing
players to build any size of beam battery they liked which still had a
built-in size limitation.

The Class-3 is slightly weaker than the Class-2 as well, but it is
rather close. In order for them to balance evenly (on my table at least
-
120*80 MU, which admittedly is fairly large) the base Mass of a
single-arc Class-3 needs to be roughly 3.5. 3 is too little, 4 is
slightly too much, but only slightly... so 4 it was. Fractional system
Masses are an unnecessary evil .-/

Later,

From: Laserlight <laserlight@q...>

Date: Tue, 22 Jun 1999 18:08:37 -0400

Subject: Re: beam class sizes - smaller is better?

Glen replied to my _Celerity_ class BC's:

> I would think having a high thrust factor would mean you want

Thrust 8, however, means you have less space in your hull for armor, weapons,
and, er, hull! Therefore you don't want to get in a knife fight. You want to
stay out of his range and chip away. (I should mention that a) the usual
opponent is an Islamic raiding force, with 24" range weapons, usually; b) the
BC's are accompanied by fast CL's in
"escort" configuration to swat fighters and the odd SLM-ER; and c) the
Beam-4's are mounted in the usual Alarishi position, ie F/FP/AP, to help
keep the enemy in arc while you keep the range open).

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Wed, 23 Jun 1999 10:59:36 +1000

Subject: RE: beam class sizes - smaller is better?

For a good practical example of the benefits & limitations of both schools of
thought, check out the Gunslinger results:
http://users.mcmedia.com.au/~denian/ft/webgames/gunsling/

Personal commentary is included.

'Neath Southern Skies - http://users.mcmedia.com.au/~denian/
Commodore Alfred K Hole - RNS Indy's Folly [CB]
Captain Nicolette O'Teen - RNMS Golden Spear [CB]
EBD Medusa

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