From: Peggy & Jeff Shoffner <pshoffner@e...>
Date: Tue, 8 Jul 1997 15:04:53 -0400
Subject: Re: Be gentle...
> So far I've played with the core rules, basic fighter stuff Especially > the scatter guns? Rod, the best thing I've found to handle scatterguns is try to stay out of the way. The next best, (and this is inhuman from a real life POV) is to send fighter squads and small escorts in to force them to use them up. KV ships tend to be unpredictable in movement; best thing I've found to counteract them are superdestroyers (three B guns, and harder to kill) and heavy cruisers; last bout I had with my friends, the only thing that saved our butts was one of my heavy CAs was unscathed in the last rounds; with a few lucky shots that forced the remaining KV ships to roll thresholds, one lost its last Fire Control, and the other two lost thrust control. The first one was finally bagged, and the other two left the table cruising at 20+ units. (looks like a fish, moves like a fish, steers like a carp....) > I'd be glad to pass on any help I can concerning I've been building up a fleet using as little money as possible (not poor, just a skin-flint). So far, by best ideas have been carving balsa with an x-acto and Dremel into what I want, and possibly buying old Axis & Allies game pieces and doing a "cut, patch, sand, and glue" number on them to make star ships. Haven't done so yet (can't find A&A at flea markets; they were there a month ago!!!), but I have some mock-ups drawn up; looks do-able. Do you have any suggestions?