Battletech and 3D ship images

5 posts ยท Feb 8 2003 to Feb 10 2003

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Fri, 7 Feb 2003 22:21:11 -0500

Subject: Battletech and 3D ship images

1) It looks like the image I have is done by the fine Mr.Nathan Pettigrew. My
compliments. (Though I now see quite a few others worthy of compliment.... I
may have to ask some of these
folks if I embed their work in some fiction -
Someone should send Jon T these links when
he's looking for artwork for FB3/FT3)

2) Battletech My favorite memory (other than the figure destroying game
between distributors and FASA themselves at GenCon 20) is of using a heavily
armoured tank mounting an AutoCannon 20 to make mech heads go "kablooie". I
didn't really like Mechs either. And of the mechs I didn't like, LAMs ruled
the day.

3) Reading John's posts (Hey, engineer, I thought you and your bridge had
shuffled off to the Middle East?), I see he thinks very much as I do. The
interesting thing to me is not producing resources and managing an economy (as
some people seem want to do in campaigns), nor in designing the best vehicle
(as others seem to want to do in what I term
test-bed games), but rather in taking a set of
constraints (mission, resources, terrain, etc) and developing a force to
operate in that terrain or in a particular mission profile. And then, of
course, Murphy being the good friend that he is, throwing them into situations
they aren't entirely perfectly suited for. This is just the kind of thing that
can make for gripping and inventive play.

I also try, as a gamemaster/referee, to
encourage my players to think of the situation and act accordingly, even
though, as a gamer, they may know something that their units probably do not
(when I'm lazy enough not to do double blind). And if I'm doing something like
a deliberate attack on a static defense, I allow both players a lot of
lattitude in setup including asking for things I never thought of.

One case was a game of Challenger
microarmour, with Gulf War 1990's setting -
Brits and US forces taking a seaside town. The Iraqi commander was waaaay
outgunned, but he had his infantry (he had a fair pile) dig a *lot* of earth
to setup fake minefields and to string wire around them and post warning
signs. I hadn't considered that and had only issued him a small length of real
minefields, which he wisely placed to the flanks. But his broad front, open to
attack, was never tested due to the apparent minefields. That, and the
cockiness and lack of mission focus of the Allied force spelled their doom
(obsessing about one infantry platoon on a hill, they thought, and deploying a
company of infantry and several platoons of armour to attack the hill,
meanwhile stopping their attack dead.... and sending their apaches flying down
main street.... only to eat a
SAM or two....).

The point being it seems to me the challenge that I enjoy from GZG games is
not a number
cruncher/bean counter/engineering one. It isn't
"how can I build the best FT ship" (because really, I'm still constrained by
the rules and so there won't be anything new... just a different assembly of
parts moulded to attack weaknesses). Nor is the challenge who can win what
equal odds battle. Those are so rare in the real world as to be phantasmal.

No, the real challenge I see is in having a well crafted scenario where a
force has a mission (on both sides) for which it may or may not be well suited
and where you know something (but not everything) about your potential
opposition (your intel knows their standard vehicle designs and formation
sizes, though not exactly what might appear, etc) and where the challenge is
in fulfilling your mission in the best and most effective manner. A game that
perhaps leans closer to a simulation than "just a game".

To bastardize Gandalf.... "It is not yours to decide your situation, but it is
yours to decide
what to do about/with your situation". Therein
lies the meat.

From: Indy Kochte <kochte@s...>

Date: Fri, 7 Feb 2003 23:02:52 -0500 (EST)

Subject: Re: Battletech and 3D ship images

> On Fri, 7 Feb 2003, Thomas Barclay wrote:

[...]
> No, the real challenge I see is in having a well

What I'm hoping to approach or achieve with my Battle for Gramicci Pass
scenario at GZG ECC VI in a couple weeks. There are going to be 10 "sealed"
orders for each side (said orders will describe that side's objectives,
possible hostile forces that might be encountered, and outline what forces are
available to that side for this scenario). Each side will also have crude topo
maps and a "satellite" photo to go along with the sealed orders. Some
objectives for the opposing sides sync up very well against each other; other
sets of orders have objectives that might lead one side to do something
completely unrelated to the objective of the opposing team (not that they
won't shoot at
each other - but the *why* they might be shooting
could be different between the players perceived reasons and the real reasons,
given the various objectives of each side).

> To bastardize Gandalf.... "It is not yours to

Therein lies my scenario.  :-)

Mk

From: John Atkinson <johnmatkinson@y...>

Date: Fri, 7 Feb 2003 20:08:47 -0800 (PST)

Subject: Re: Battletech and 3D ship images

> --- Thomas Barclay <kaladorn@magma.ca> wrote:

> 3) Reading John's posts (Hey, engineer, I

I have.  I have a tenative flight date--I'll let Don
know and he'll let you guys know after I leave. Exact dates for large troop
movements are still sensitive and for a good reason.

From: Channing Faunce <channing@g...>

Date: Sun, 9 Feb 2003 20:49:11 -0500

Subject: Re: Battletech and 3D ship images

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From: Joe Ross <ft4breedn@h...>

Date: Mon, 10 Feb 2003 01:56:12 +0000

Subject: Re: Battletech and 3D ship images

Umm... Kinda OT, but since we are on the subject of Battletech artwork, anyone
know of a good site for Robotech artwork? I just downloaded a WP for
somewhere, and I cannot seem to find anything similar to it... It is of a mech
kneeling in a bay with palms up and resting on the floor.. not even

sure if it IS Robotech...

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