BATTLERIDERS

2 posts ยท Dec 23 2004 to Dec 24 2004

From: DAWGFACE47@w...

Date: Thu, 23 Dec 2004 07:02:03 -0600

Subject: BATTLERIDERS

the old TRAVELLER battlerider concept was thus; a huge, FTL capable carrier
that was lightly or completely unarmed, relatively slow in
normal space, and had from 2 though 4 non-FTL capable, fast, well
armored and armed battleships that were physically docked with the carrier
during FTL jumps.

a battlerider's crew lived inside the warship when it was attached to
the  carrier, and  there were various and assorted airtight bulkheads/
doors connecting the battlerider/carrier.

a 100,000 ton battlerider was always better armed, better armored, etc, than
an 100,000 ton FTL capable battleship.

but...

docking/undocking was an involved, time consuming process, with both
battleriders and carrier being very vulnerable to attack, damage, destruction.

also once the carrier was destroyed, the battleriders were effectively trapped
in system until another carrier was dispatched to make a pick up.

so, you , see, battleriders/carrier combos, are not tugs, at all.
battleriders are nearly always streamlined, battle rider carriers are NOT
streamlined.

tenders are vessels that provide administrative, personnel, logistical and
maintenance support for other warships or patrol vessels. they are not tugs,
either. always FTL capable, may or may not be streamlined.

repair ships are mobile heavy repair facillities, but are not mobile docks or
tugs. may or may not be streamlined, always FTL capable.

mobile docks, are huge self propelled vessels capable of extensive repair,
maintenace, and even construction for other ships. non streamled, space ops
only.

tugs, to me, would be classified by mission requirements into several types of
vessels, mostly non FTL capable, both civvie and military (the spacial
versions of civvie harbor and military yardcraft.

but, there would be at least three types of FTL tugs in service if tech
permitted;

a. the FTL cargo tug, like the NOSTROMO in ALIEN, that physically docked with
non FTL barges (refineries, food processors, similiar) and
used  very powerful FTL and   normal space drives to move same	from
point A to point B, etc. the tug would be streamlined and capable for
atmospheric ops, but the barge would be restricted to zero or very thin
atmosphere take-off/ landing ops.

b. the deep space, FTL capable, salvage tug. this vessel would have an FTL
drive and normal space thrusters rated to move a disabled vessel, or non self
propelled barge of equal or less mass, than itself by clamping onto same and
"going". more than likely this class of tug would not be streamlined for
atmospheric ops, so would be restricted to zero or very thin atmosphere
landing ops.

c.  the  FTL rescue/salvage tug, a smaller  vessel, streamlined,
primarily a rescue vessel, but capable of limited salvage ops in space or on
worlds with atmospheres. some of this type of tug may be attached to a
seperate, detachable, crewed vessel that is FTL capable. this would allow the
tug to have more space devoted to fuel tankage, powerful thrusters, repair
shops, medical facilities, etc.

another idea, i use in my gaming, is the space going version of rapid
transit container ships.  non streamlined, powerful FTL  drive,  2g/3g
thrusters, that have docking facilities for detachable non streamlined cargo
containers. this type of vessel might even carry some smaller
workpods or tugs to expedite the  docking/undocking with the cargo
containers when needed.

MACDAWGIE

From: Charles Lee <xarcht@y...>

Date: Thu, 23 Dec 2004 16:32:00 -0800 (PST)

Subject: Re: BATTLERIDERS

The tugs of space are under rated and laughed at. They do lots of work as well
as being the stantard cargo design due to simplicity of load distribution.
Your analizing of this is mostly correct. There are some small deviations that
will exist.

> DAWGFACE47@webtv.net wrote:

the old TRAVELLER battlerider concept was thus; a huge, FTL capable carrier
that was lightly or completely unarmed, relatively slow in
normal space, and had from 2 though 4 non-FTL capable, fast, well
armored and armed battleships that were physically docked with the carrier
during FTL jumps.

a battlerider's crew lived inside the warship when it was attached to
the carrier, and there were various and assorted airtight bulkheads/
doors connecting the battlerider/carrier.

a 100,000 ton battlerider was always better armed, better armored, etc, than
an 100,000 ton FTL capable battleship.

but...

docking/undocking was an involved, time consuming process, with both
battleriders and carrier being very vulnerable to attack, damage, destruction.

also once the carrier was destroyed, the battleriders were effectively trapped
in system until another carrier was dispatched to make a pick up.

so, you , see, battleriders/carrier combos, are not tugs, at all.
battleriders are nearly always streamlined, battle rider carriers are NOT
streamlined.

tenders are vessels that provide administrative, personnel, logistical and
maintenance support for other warships or patrol vessels. they are not tugs,
either. always FTL capable, may or may not be streamlined.

repair ships are mobile heavy repair facillities, but are not mobile docks or
tugs. may or may not be streamlined, always FTL capable.

mobile docks, are huge self propelled vessels capable of extensive repair,
maintenace, and even construction for other ships. non streamled, space ops
only.

tugs, to me, would be classified by mission requirements into several types of
vessels, mostly non FTL capable, both civvie and military (the spacial
versions of civvie harbor and military yardcraft.

but, there would be at least three types of FTL tugs in service if tech
permitted;

a. the FTL cargo tug, like the NOSTROMO in ALIEN, that physically docked with
non FTL barges (refineries, food processors, similiar) and used very powerful
FTL and normal space drives to move same from point A to point B, etc. the tug
would be streamlined and capable for atmospheric ops, but the barge would be
restricted to zero or very thin
atmosphere take-off/ landing ops.

b. the deep space, FTL capable, salvage tug. this vessel would have an FTL
drive and normal space thrusters rated to move a disabled vessel, or non self
propelled barge of equal or less mass, than itself by clamping onto same and
"going". more than likely this class of tug would not be streamlined for
atmospheric ops, so would be restricted to zero or very thin atmosphere
landing ops.

c. the FTL rescue/salvage tug, a smaller vessel, streamlined,
primarily a rescue vessel, but capable of limited salvage ops in space or on
worlds with atmospheres. some of this type of tug may be attached to a
seperate, detachable, crewed vessel that is FTL capable. this would allow the
tug to have more space devoted to fuel tankage, powerful thrusters, repair
shops, medical facilities, etc.

another idea, i use in my gaming, is the space going version of rapid
transit container ships. non streamlined, powerful FTL drive, 2g/3g
thrusters, that have docking facilities for detachable non streamlined cargo
containers. this type of vessel might even carry some smaller
workpods or tugs to expedite the docking/undocking with the cargo
containers when needed.

MACDAWGIE