Battlefleet ... but also some OT and a bit Showdown

7 posts · Jan 25 1999 to Jan 28 1999

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Mon, 25 Jan 1999 23:40:08 +0100

Subject: Re: Battlefleet ... but also some OT and a bit Showdown

> Aaron wrote:

> ...we

Haven't I told both of you (OK, written) how it's pronounced?

OK, since I've gotten this question from just about every list member who
has contacted me off-list, here it is again:

"Oe" (should be "Ö") as the "U" in "Uh" (but drop the "h"); another way to
explain it is "as in the 'i' in 'bird', but short" "r" is rolling "j" as "y"
in "yellow" "a" as "u" in "cut"
"n" as... well, as "n" :-)

The emphasis is on the "Ö".

There. All cleared up now? ;-)

> I blame Jerry Han, by the way; I think he's draining off the Teske

Speaking of Jerry, BTW - I noticed that the NSL Szent Istvan-class BC
Noam uses has a Screen-1 listed on Jerry's homepage. Is this a special
conversion, or...?

> Mark was also a bit more sensible in his fleet

Aha! It seems that the Teske and Kochte fields have reversed polarity -
witness the latest Showdown results!

> BATTLEFLEET GOTHIC

> If you look for an historical
of an
> emphasis on broadsides than they did in Space Fleet,

That fits well with how they're depicted in the WD139-141 pictures,
though it doesn't agree with their SFleet stats.

> THE RULES:
detail here.

Damn. I really, really don't like the "I fire everything in my turn, then
you fire everything in your turn" game sequence - Aaron has (probably)
seen the battle report I sent to AC, but basically one side managed to wipe
out 25% of the other before the other got a chance to respond. In FT (where
the sides alternate to fire one ship each) that usually only happens at very
short ranges, if it happens at all.

I'd very much prefer to see an alternating fire game sequence like the
one used in E40K (even if it hurts the Eldar - it should be possible to
compensate them in other ways :-) ), or an alternating activation
sequence as in DSII.

Oh well <sigh>

> These have a firepower
whether
> the target is a capital ship, an escort, or ordinace, and whether it

This gives one rather strange result: It is harder to hit a ship which moves
parallell to your own, beside it, at the same speed (in reality, the ships
don't move relative to each other!), than it is to hit a ship which comes
towards your broadside (and therefore does move across your
sights at some speed) :-/

> The torps that get through have to roll the target's

Not all that odd if the torps have even rudimentary targetting systems. It is
usually a lot easier to destroy an APC than it is to kill an MBT if you're
using an LAW, even if the APC is smaller and faster (not that all of them are,
of course!). Similarly a WWII DD which got in the way of a torpedo usually
fared a lot worse than a battleship... the DD had a greater ability to avoid
the torp, but the BG torps aren't that fast, so unless they were launched from
within 30cm a nimble ship would be able to
dodge them. I assume BG escorts are nimbler than the capitals :-/

> The miniatures... are very, very nice. ^_^

Good. If they're plastic, they might be affordable, too :-/

> Okay, so many of you prolly

> Superior superdreads a run for their moeny, in volume of metal if not
actual size

Hm. Well, yes - if they're anywhere close to the Righteous Endeavour in
size, they're *huge*. Judging from the bitz used to build her, she must
be about 6-8" long :-/

> These things are a drybrusher's wet dream.

Isn't that self-contradictory? ;-)

> the Eldar still have "solar sails" but they aren't as

Good. Fits in with my Eldar-ish conversions :-)

> -- rather nice minis, actually, especially since I was afraid GW would

Better :-) That they didn't, I mean.

> The Eldar have ships that emphasize speed, agility... and fragility.

Good :-) Eldar ships should be like Phantom titans in E40K - hard
hitting, but explode stylishly if you breathe on 'em <g>

Thanks for the report! :-)

From: Jerry Han <jhan@w...>

Date: Mon, 25 Jan 1999 18:17:27 -0500

Subject: Re: Battlefleet ... but also some OT and a bit Showdown

> Oerjan Ohlson wrote:

What?

GRRRR.

It means I slipped up in the copy and paste of the status file. The games
I run are 'half-automated' - I have a perl script that nicely handles
movement and creating the FT MAP. Unfortunately, I do the firing by hand. All
the status reports and such are generated automatically from the
game status file, which is a file in a modified FT-GZG format.

It does mean I can run games faster then most people; it takes about an hour
to two hours to do a Showdown turn, and that's with approximately twenty ships
on the field.

I didn't account for the screen when handling the firing though, so all damage
results are correct. I'll take the screen out for the next turn.

(I'm glad somebody other then the players is taking a look at Showdown,
though.
(8-) )

Thanks,
J.

From: Beth Fulton <beth.fulton@m...>

Date: Tue, 26 Jan 1999 10:29:55 +1000

Subject: Re: Battlefleet ... but also some OT and a bit Showdown

> I didn't account for the screen when handling the firing though, so all

Ohhh what? Do you mean we're actually supposed to pay attention to what we're
shooting at? I've been putting all my spare time into praying for 6s for a
change (OK so Indy got them, but that's a start).

Anyway, I grew up in a household where the umpire was always right -
often
intimidated or straight-out ignored but always right ;)

Cheers

Beth

From: Aaron Teske <ateske@H...>

Date: Mon, 25 Jan 1999 20:29:41 -0500

Subject: Re: Battlefleet ... but also some OT and a bit Showdown

At 11:40 PM 1/25/99 +0100,
> (Uh-h)+(rolling-olling)+(j=yellow-ellow)+(a=cut-ct)+n wrote:
(Okay, I guess I'm getting a bit silly here. ^_^ )
> Aaron wrote:

Probably, yes, though I think that was back when I was at CMU and is currenly
lost in the mass download I did just before they removed my
account. ^_^;

> OK, since I've gotten this question from just about every list member

<grin>

[snip]
> There. All cleared up now? ;-)

Like alphabet soup. ^_^

> Mark was also a bit more sensible in his fleet

Yeah, I know.  I'm beginning to dread GZG-ECC.  I *still* blame Jerry,
though, even if he claims he isn't doing it on purpose. ^_-

> even the Eldar have more

True 'nuff....

> THE RULES:

Yup! Thanks....

[snip]
> I'd very much prefer to see an alternating fire game sequence like the

Andy *does* mention that as a possibility for an alternate turn sequence in
his "Designer's Notes" section on the last page of the rulebook.... ^_^;
(The E40K method, really. Though where exactly the ordnance phase falls
--
twice in a 'complete' turn, remember -- may be up for debate.  And
radically change the order you fire your ships, since *all* ordnance
moves....)

> These have a firepower

Hmm... interesting.  Hadn't thought of that. ^_^;  Though a "comparison"
chart may work there -- instead of having the enemy ship moving towards
(easiest to hit), away, or abeam (hardest), have relative course
differences of 0-60 degrees (easiest), 60-120 degrees, or 120-180
degrees
(hardest).  Though, of course, then two ships going head-to-head will
fall in the 180 degrees heading. Hmm... needs work, but I'm not going to sweat
it yet.

(Hmm, house rules... before the game is officially released! Oh,
boy....)

> The torps that get through have to roll the target's

Oh, sure.  But the thing is (as you yourself pointed out) having 6+
armor
means fewer torps will even *hit*, vs. 5+ or 4+ armor, which means
they'll continue on their merry way across the board. It's not a question of
hitting and inflicting negligible damage, it's just a question of whether
escorts should be hit by more torps than cruisers and battleships!

> the DD had a

Yes. ^_^  And even cruisers can dodge torps fairly effectively.

> The miniatures... are very, very nice. ^_^

Hafta see.  If the box set is US$60, that's prolly $8-9 per plastic
mini, retail. Not bad, I guess, since the Emperor (roughly the same size as
the plastic cruisers, in metal) is $10 or maybe up to $15 by now (ordering
from
GWUK), but... I'm hoping the box falls closer to $50. ^_^

> Okay, so many of you prolly

> actual size

Yup! The Righteous Endeavour wasn't along for the trip, but the BBs were
impressive....

> These things are a drybrusher's wet dream.

I'm not talking about the condition of the paintbrush, here. ^_-

[snip]
> The Eldar have ships that emphasize speed, agility... and fragility.

> Good :-) Eldar ships should be like Phantom titans in E40K - hard

<grin> Just so long as that isn't true of the mini itself... my friend had
a *lot* of trouble with his (SM/TL) Revenant Titans since the "hip"
connection was so small.

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Tue, 26 Jan 1999 22:26:35 +0100

Subject: Re: Battlefleet ... but also some OT and a bit Showdown

> Aaron wrote:

> At 11:40 PM 1/25/99 +0100,

"Getting"? Depends on where you started, I guess ;-) ;-) ;-)

> (Hmm, house rules... before the game is officially released! Oh,

<G> I'll wait 'til it is released, though... have other design work to do
in the meantime :-/

> >> These things are a drybrusher's wet dream.

Fairly rigid, lots of hair in one end... what's the difference? :-7
(It's
OK - Jon classified my as a pervert a long time ago <G>)

> >Good :-) Eldar ships should be like Phantom titans in E40K - hard

Drill and wire works :-) Fiddly, yes, but worth it IMO.

Later,

From: Thomas Anderson <thomas.anderson@u...>

Date: Tue, 26 Jan 1999 21:59:44 +0000 (GMT)

Subject: Re: Battlefleet ... but also some OT and a bit Showdown

> On Mon, 25 Jan 1999, Oerjan Ohlson wrote:

ok, so it's "UURryun"?

> There. All cleared up now? ;-)

ha! the english will never learn to pronounce foreign names correctly!

Tom

From: Donald Hosford <hosford.donald@a...>

Date: Thu, 28 Jan 1999 00:09:16 -0500

Subject: Re: Battlefleet ... but also some OT and a bit Showdown

> Thomas Anderson wrote:

> On Mon, 25 Jan 1999, Oerjan Ohlson wrote:

Of course not! All native english speakers think they can talk to Anyone if
they just speak slllooowwwllly enough!

8D